Article View: alt.games.quake2
Article #374Re: mouselook?
From: Dark Dante
Date: Thu, 11 Sep 1997 00:00
Date: Thu, 11 Sep 1997 00:00
11 lines
813 bytes
813 bytes
how about up down left and right on the mouse for sniping in tf whats the code for that? Sean Whitty wrote in article <5uvmna$lqm$1...@ha1.rdc1.sdca.home.com>... > >+mlook = on >-mlook = off
Technical Details
Message-ID:
<5v7fdk$ue2@ben.eaglenet.co.uk>Path:
mbox-mo1.pugleaf.net!unknown!not-for-mailReferences:
<01bcbbfa$9d92e840$31bed2cc@sir.nycap.rr.com> <5uvmna$lqm$1@ha1.rdc1.sdca.home.com>Show Full Headers
Complete Article Headers
From: "Dark Dante" <none@antispam> Subject: Re: mouselook? Date: 1997/09/11 Message-ID: <5v7fdk$ue2@ben.eaglenet.co.uk> X-Deja-AN: 271469522 References: <01bcbbfa$9d92e840$31bed2cc@sir.nycap.rr.com> <5uvmna$lqm$1@ha1.rdc1.sdca.home.com> Reply-To: "Dark Dante" <none@nowhere.ltd> X-MimeOLE: Produced By Microsoft MimeOLE Engine V4.71.1008.3 Organization: uwat Newsgroups: alt.games.quake,alt.games.quake2,rec.games.computer.quake.misc,rec.games.computer.quake.playing,rec.games.computer.quake.servers MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit