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Article #321Re: Quake 2 Music - Your Opinion
From: rshe... Rich Shetina
Date: Thu, 28 Aug 1997 00:00
Date: Thu, 28 Aug 1997 00:00
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1698 bytes
On Thu, 28 Aug 1997 15:58:04 GMT, rshe...@wwa.com (Rich Shetina) stuttered: >On 25 Aug 1997 23:17:43 GMT, "Dragone" <dra...@cyberhighway.net> >stuttered: > >I think it sucks the big one....it could work for deathmatch, but what >I want in a game is ambience. Some heavy metal blaring in the >background is not going to immerse me in the experience of the >game/world. > >We'll see though I guess. Since Quake 2 will be more like a new >release game as opposed to a sequel to Quake. Perhaps the music is >appropriate for batttling mechanized alien "things" in strange >worlds? > >Rich Well, now I guess this is kinda what I meant above :-)) (From Brandon James' .plan) August 26, 1997 I find it kind of funny (har har) that people are saying that the music they've heard concerning Quake2 isn't suitable for Quake2. I'd like to see a show of hands on the number of people who have actually played Quake2 and the number of people who have actually played Quake2 along with the music. There, now that's a survey. bja...@idsoftware.com Rich Shetina ------------ "Whether you think you can, or you think you think you can't, you're right."
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From: rshe...@wwa.com (Rich Shetina) Subject: Re: Quake 2 Music - Your Opinion Date: 1997/08/28 Message-ID: <3405c1f8.85077004@news.megsinet.net> X-Deja-AN: 268786842 References: <01bcaedd$cf8c11c0$0eff1ace@default> <3401AA20.CC75A200@in.net> <01bcb1ac$a1c89660$16ff1ace@default> <34059ee9.76101087@news.megsinet.net> Organization: MegsInet, Inc. - Midwestern Internet Services Newsgroups: alt.games.quake2 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit