🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: alt.games.quake2
Article #302

Word Parsing for better clan communication

#302
From: cndinardo this chris
Date: Mon, 18 Aug 1997 00:00
47 lines
2810 bytes
I am looking for some input on the following idea for Quake (and Quake2), 
just post here with suggestions/comments on it. Sorry if it takes on a 
Capture the Flag bias, it is a cut and paste job:

Currently, CTF has .wav files like "Is our base safe?", "Base is secure, 
sir", "Incoming! seal the hatch!", "No, sir", "Cover me" --etc.
I like them since it makes more sense than trying to read what someone 
typed in the middle of a fight. The one gripe I have is that it is very 
limited what you can convey.

I am going to start working on word parsing to overcome the limited 
communications in CTF.   Simply put, the current way we use the .wav 
files is to make one or more sentences which we bind to a key. With word 
parsing, you would bind a series of words in an order to make a sentence. 
Thus, you wouldn't be as limited in what you say.

Here are the "one word" .wav's I am looking at now:
you, I, enemy, the, our, your, cover, need, in, is, me, base, flag, ammo, 
weapons, health, secure

You can bind several of these small .wav's together and form a sentence. 
As long as everyone downloaded these one word .wav's, they could 
understand what you are trying to say, even though you customized it to 
say something they don't have (and they will still hear it).

Some examples of what you can construct:
Is the base secure, the base is secure, our base is secure, the enemy 
base is secure, secure the enemy flag, you cover me, you cover our flag, 
enemy in our base, I cover you, weapons secure, I need weapons, I need 
health, cover enemy base, I in enemy base (you get the message)....etc.

The only down point is that the sentences would be without inflection, 
since a word could be placed anywhere. You give that up for more variety 
and I am trying to compensate by making the voice sound more mechanical 
and lower quality (like using a walkie-talkie, and keep the file size 
down).

Another point that I would like to see done in Q2: allow a message mode 
to allow only nearby team mates hear what you are saying (like is the 
case from the gun noise/further away don't hear it or hear it at a 
reduced volume). That way, you don't have confusion about when you say 
"cover me!" and everyone on your team is looking at one another trying to 
figure out who you said it to, even those on the other side of the map --
Just a suggestion, if someone wants to bring it up to the Q2 programmers.

chris.
Technical Details
Message-ID: <MPG.e62a5c3c0a76ba1989681@207.87.184.5>
Path: mbox-mo1.pugleaf.net!unknown!not-for-mail

Show Full Headers
Complete Article Headers
From: cndinardo@tao.agoron.com.remove_ this (chris)
Subject: Word Parsing for better clan communication
Date: 1997/08/18
Message-ID: <MPG.e62a5c3c0a76ba1989681@207.87.184.5>
X-Deja-AN: 265144484
Newsgroups: alt.games.quake,alt.games.quake2
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 7bit