Article View: alt.games.quake2
Article #283588Re: Best Quake control configuration setup?
From: rcl... rabid
Date: Fri, 01 Jan 1999 00:00
Date: Fri, 01 Jan 1999 00:00
46 lines
2078 bytes
2078 bytes
i have a pretty good config if you want it let me know...... the basis for my config was based on not having to move my hands all over the place and search for keys when i am trying to survive a fire fight..... therefore, i chose the 3 most common functions for my mouse - m1 - fire m2 - forward m3 - grapple, which i use a lot all other controls are used with my left hand on home row..... i have keys specifically for rl, gl and electric weapons... alias's include e for most powerful non self damaging weapon selection also, g is a drop gl rox, switch to rl key......ie i can run, hold in g, and it drops rox automatically until i let it go then switches to rl f is strafe right d is strafe legt e is backwards..... a is for opening doors, hit a, shotgun fires until i let it go, then it auot switches to most powerful weap up to super nailgun..... i also have basic communication keys which i need for general knowledge...... On Thu, 31 Dec 1998 20:27:32 +0000, Goliath <harr...@harriben.demon.co.uk> wrote: >In article <91513527...@f1.andara.com>, V4S_) <sales@buy-n- >sell.8m.com> writes >>NO WONDER U SUCK!!! >Huh? What do YOU use then?
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From: rcl...@spectranet.ca (rabid) Subject: Re: Best Quake control configuration setup? Date: 1999/01/01 Message-ID: <36912af4.97114875@snews.mnsi.net> X-Deja-AN: 427800162 References: <36892e9d.24563314@news.u.washington.edu> <769h70$sij$1@remarQ.com> <Gg7FU6AgH9i2EwDT@harriben.demon.co.uk> <915135279.205219@f1.andara.com> <3guJEDA049i2Ewlc@harriben.demon.co.uk> X-Complaints-To: news...@remarQ.com X-Trace: 915221730 DBKTLRNUM3B6ACCBBC usenet54.supernews.com Organization: Posted via RemarQ, http://www.remarQ.com - Discussions start here! Mime-Version: 1.0 Newsgroups: alt.games.quake,alt.games.quake2,alt.quake2,de.alt.games.quake,rec.games.computer.quake.editing,rec.games.computer.quake.misc,rec.games.computer.quake.playing,alt.games.half-life,alt.games.unreal,alt.games Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit