Article View: alt.games.quake2
Article #283560Re: whats the best way to do ?? to free up PCI slots
From: Dennis Bijlsma
Date: Wed, 16 Dec 1998 00:00
Date: Wed, 16 Dec 1998 00:00
34 lines
1737 bytes
1737 bytes
i *HATE* it when people think it's german while it is DUTCH !! > Ahhhh it's in German,.... > > Darth A.K.A. Predator[Frost] > > ICQ#: 2783386 > da...@itis.com > da...@chorus.net > Fros...@cryogen.com > > Goto My Web Page with the Quake II FAQ > http://members.tripod.com/~Vizjerai1/ > P.S. E-mail me anything you think should be added to it. > > My Clan's Page A.K.A. Frost Quake II Clan with the Quake II FAQ > http://members.tripod.com/~ClanFrost/ > > Ron Meiring <r.me...@cable.A2000.nl> wrote in message > news:367166D0.9E8D9F8E@cable.A2000.nl... > >Heb negatieve berichten vernomen over die viper 550 > >De SB riva tnt is beter over te klokken. verder drivers beter met bv > unreal. > >En hij is nog goedkoper ook. > > > >NB er is een speciale util op het net om de kaart nog sneller te maken > >als zijn hart nog sneller wil laten tikken. > > > >Groeten Ron > >Beste koop bij : http://www.comptechworld.nl/bestellen.html > >
Technical Details
Message-ID:
<367821A2.C2F14A54@introweb.nl>Path:
mbox-mo1.pugleaf.net!unknown!not-for-mailReferences:
<74ri5g$eno$1@newton.a2000.nl> <367166D0.9E8D9F8E@cable.A2000.nl> <74s9c3$q77$1@news.itis.com>Show Full Headers
Complete Article Headers
From: Dennis Bijlsma <dennis...@introweb.nl> Subject: Re: whats the best way to do ?? to free up PCI slots Date: 1998/12/16 Message-ID: <367821A2.C2F14A54@introweb.nl> X-Deja-AN: 423003600 Cache-Post-Path: proxy.introweb.nl!unk...@isdn29.introweb.nl References: <74ri5g$eno$1@newton.a2000.nl> <367166D0.9E8D9F8E@cable.A2000.nl> <74s9c3$q77$1@news.itis.com> To: Darth <da...@itis.com> X-Accept-Language: en Organization: IntroWeb News Mime-Version: 1.0 Newsgroups: 3dfx.games,3dfx.products.voodoo2,a2000.games.3d,a2000.vraag-en-antwoord,alt.comp.periphs.videocards.matrox,alt.comp.periphs.videocards.nvidia,alt.games.quake2,alt.games.unreal,nl.comp.games,nl.comp.games.quake Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit