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Article #283151quake2 server - removing self damage
From: GiJO
Date: Thu, 28 Dec 2006 01:50
Date: Thu, 28 Dec 2006 01:50
8 lines
1346 bytes
1346 bytes
Hi anyone know how to turn off self damage on a quake2 server so that people can rocket jump without dying? i've tried setting the dmflags to have no friendly fire but it still doesn't work. Any help would be much appreciated Thanks in advance Andy
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Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!border2.nntp.dca.giganews.com!nntp.giganews.com!news.glorb.com!newsfeeds.ihug.co.nz!ihug.co.nz!ken-transit.news.telstra.net!lon-transit.news.telstra.net!lon-in.news.telstra.net!news.telstra.net!news-server.bigpond.net.au!53ab2750!not-for-mail From: "GiJO" <newsgroups@mutestyle.com> Newsgroups: alt.games.quake2 Subject: quake2 server - removing self damage Lines: 10 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2900.2869 X-RFC2646: Format=Flowed; Original X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2900.2962 Message-ID: <5qFkh.14584$HU.2153@news-server.bigpond.net.au> Date: Thu, 28 Dec 2006 01:50:57 GMT NNTP-Posting-Host: 124.191.224.86 X-Complaints-To: abuse@bigpond.net.au X-Trace: news-server.bigpond.net.au 1167270657 124.191.224.86 (Thu, 28 Dec 2006 12:50:57 EST) NNTP-Posting-Date: Thu, 28 Dec 2006 12:50:57 EST Organization: BigPond Internet Services MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit