🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: alt.games.quake2
Article #283026

Quake II - Mission 7: Nothing to shoot?

#283026
From: Jim
Date: Tue, 16 May 2006 22:11
7 lines
1127 bytes
Ok, I know it's years old, but I just started playing Quake II.  I've
gotten to level 7 (Big Gun) and once you enter the first "arena",
where the laser is, the floating boss doesn't show up.  How do you
trigger his appearance?  The explosions went off, but there is a trap
door over where he's supposed to come from.

Any help appreciated.
Technical Details
Message-ID: <69jk62dnii2e401sootv8e3fuaflk6ba4v@4ax.com>
Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!nntp.giganews.com!newsfeed00.sul.t-online.de!t-online.de!newsfeed.freenet.de!213.132.189.2.MISMATCH!multikabel.net!feed20.multikabel.net!sn-ams-06!sn-xt-ams-08!sn-ams!sn-feed-ams-03!sn-post-ams-02!sn-post-sjc-01!supernews.com!corp.supernews.com!not-for-mail

Show Full Headers
Complete Article Headers
Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!nntp.giganews.com!newsfeed00.sul.t-online.de!t-online.de!newsfeed.freenet.de!213.132.189.2.MISMATCH!multikabel.net!feed20.multikabel.net!sn-ams-06!sn-xt-ams-08!sn-ams!sn-feed-ams-03!sn-post-ams-02!sn-post-sjc-01!supernews.com!corp.supernews.com!not-for-mail
From: Jim <jimclark@jimclark.org>
Newsgroups: alt.games.quake2
Subject: Quake II - Mission 7: Nothing to shoot?
Date: Tue, 16 May 2006 15:11:38 -0700
Organization: Posted via Supernews, http://www.supernews.com
Message-ID: <69jk62dnii2e401sootv8e3fuaflk6ba4v@4ax.com>
X-Newsreader: Forte Agent 3.3/32.846
MIME-Version: 1.0
X-Complaints-To: abuse@supernews.com
Lines: 8
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 7bit