Article View: alt.games.quake2
Article #282764real face on Quake player?
From: Steve
Date: Tue, 02 Aug 2005 14:29
Date: Tue, 02 Aug 2005 14:29
2 lines
998 bytes
998 bytes
Has anyone had any success in mapping a real face or body, from a photo, onto a Quake I, II, or III player? If so what tools did you use?
Technical Details
Message-ID:
<PqLHe.10271$6%2.769@fe10.lga>Path:
mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!news.glorb.com!hwmnpeer01.lga!hwmedia!hw-filter.lga!fe10.lga.POSTED!53ab2750!not-for-mailShow Full Headers
Complete Article Headers
Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!news.glorb.com!hwmnpeer01.lga!hwmedia!hw-filter.lga!fe10.lga.POSTED!53ab2750!not-for-mail From: "Steve" <steve@nomail.sorry> Newsgroups: alt.games.quake,alt.games.quake2,alt.games.quake3 Subject: real face on Quake player? Lines: 4 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2800.1106 X-MIMEOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 Message-ID: <PqLHe.10271$6%2.769@fe10.lga> Date: Tue, 2 Aug 2005 10:29:06 -0400 NNTP-Posting-Host: 68.196.47.178 X-Complaints-To: abuse@cv.net X-Trace: fe10.lga 1122992943 68.196.47.178 (Tue, 02 Aug 2005 07:29:03 MST) NNTP-Posting-Date: Tue, 02 Aug 2005 07:29:03 MST Organization: Optimum Online MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit