🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: alt.games.quake2
Article #282735

Re: Doom Movie

#282735
From: Grieve
Date: Tue, 19 Jul 2005 00:25
180 lines
9637 bytes
Wouldn't Quake 2 and the war on Stroggos make a much better movie ? I
thought that several times.
There might be hope for that when Quake 4 comes out :)



"George M. Reagan" <georgeunderscorereagan@hellmail.com> schrieb im
Newsbeitrag news:BNednWZIBfSCu0HfRVn-sg@comcast.com...
> Latest news on the movie from Ain't It Cool. Sounds more promising than
> initial reports did...
>
> http://www.aintitcool.com/display.cgi?id=20755
>
>
>
>
> Comic-Con: Quint's got good news for DOOM fans!!!
> Ahoy, squirts! Quint here with the first report since the Con closed its
> doors today. Today I saw two panels, which I'll fill you in on before
> backtracking and hitting the stuff I missed last night. First up is DOOM.
>
> I had written DOOM off after all the word starting coming out on how there
> was no Hell, no Mars and no creatures from the games. If they cut out Hell
> and Mars and creatures, then they were obviously going for a PG-13. I
> figured why the hell call it DOOM? I had really written it off as yet
> another shitty video game adaptation.
> However, at the panel today they revealed some surprises... Id Software
has
> been involved since the beginning, the producers, filmmakers and stars all
> wanted to make a movie that respected the source material and the studio
was
> willing to put it out R-rated.
> Confirmed in the movie: MARS! IMPS! HELLKNIGHT! THE BARON! PINKY DEMONS!
> GORE!
> This made me smile. They premiered the trailer and then showed a clip that
> truly won me over... I'll get to those after the tidbits of info gleaned
> from the panel featuring producers John Wells, Lorenzo DiBoneventura, Todd
> Hollenshead (Id CEO), Karl Urban and The Rock.
> TIDBITS:
>
> -Karl Urban is the main character, not The Rock, who plays Sarge. The Rock
> liked that character better.
> SPOILER
> -The Rock liked the character of Sarge better because he could explore his
> "darker side" and because his character "has a great twist at the end."
> END SPOILER
> -Karl and The Rock both played the original DOOM as well as its sequels,
> especially DOOM 3.
>
> -The Rock on the film: "It's unapologetic as hell, faithful and gory."
> -The Demons and Monsters are based off of the creatures in DOOM 3.
> -They recreated sets directly from the game, like corridors and labs and
> even made the computer screens in the movie have the same style as what's
on
> the computer screens in the game.
> -Why The Rock wanted to do the DOOM movie: "I realized I could shoot the
> BFG."
> -All the Army guys are were trained by SAS honcho Tom McAdams.
> -The BFG was huge, according to The Rock.
> -Stan Winston created most of the monsters, with the creative team behind
> the movie deciding against overusing CG.
> -The monsters are big, most between 6 and 9 feet tall (and these are
> practical effects).
> -"The intensity of the game is in the movie," said The Rock. From minute 5
> we're there. Non-stop train ride to Hell."
>
> -The young screenwriter Dave Callaham is very protective of the game.
> -Lorenzo on the plot: He wouldn't go into it much but he did say, "A team
on
> Mars chasing real evil, bad things."
> -When pressed about differences between the games and the movie, Lorenzo
> said that we'll see how the monsters came about (Maybe this means no hell?
> Not sure.) and the evil little buggers get a chance to fuck up the Earth.
> Interesting...
> TRAILER & CLIP:
> The trailer was really polished and sweet looking. I'd bet you'll see it
> very soon, either online or in theaters. The atmosphere looks very much
like
> DOOM 3. The corridors are right out of the game with the steel grating and
> claustrophobic walls.
> In the trailer we get to see zombies and glimpses of the rest of the
> creatures as well as The Rock firing the BFG at an Imp. The look of the
> blast and the sound of it could have been lifted straight out of the game.
> Overall it was pretty cool.
> The clip was what got me. It was about 3 minutes and it was called FPS
> something or other and there is a reason for it. We were told before it
> played that the clip showed something that hasn't been done in film
> before... they're kind of right... this has been done (POV... DePalma and
> Carpenter specifically use it well), but not in the context in which they
> did it.
>
> The clip begins with Karl Urban a little beat up, sitting on the floor
with
> his back to a cabinet. There's a girl in the room with him. He falls and
> goes unconscious (at first I thought he had died) as the camera pushes
into
> his eye. After a bright flash we're in Urban's POV. He gets to his feet,
> looks around the room. It's empty. No girl. He walks to a mirror and we
see
> Urban (reflection), wiping a line of blood from his cheek. He locks and
> loads a gun and leaves the room.
> This is where it really got me geeky. I love FPS (First Person Shooters)
> games and that love started with DOOM and Wolfenstein back in the day. So,
> it stands to reason that I loved the clip that followed because it was all
> done as a live action first person shooter.
> The sounds, the score (temp, natch), the lighting and the sets were all
> straight out of the game. From the second he walks out the door, you hear
> the creatures and zombies. He comes upon the zombies first, taking them
out
> with shots to the chest, then head. The gun is lower right screen the
whole
> time. After a zombie or creature is shot, the gun ducks below frame and
the
> reloading sound happens.
> The camera movement, the strife moves... all looks great... a real live
> action video game sequence. It's pretty specific in the details... like
the
> zombies are fairly easy to kill, while the Imps take a few more shots to
> kill and the big clawed fuckers take a lot of ammo... matter of fact, in
the
> video, the first time we see one of these guys he gets about 5 seconds of
> ammo pumped into him before the gun tilts over and shoots the explosive
tank
> next to it covering the demon in flames. The demon claws at itself as if
> trying to tear at the flames.
>
> There are jump moments here that are great, like turning a corner, looking
> to one direction, seeing a blood-covered closed door, turning in the other
> direction and seeing nothing... walking down the corridor, then turning
back
> to see a zombie right there. A quick shot from the shotgun (it changes
from
> automatic rifle to shotgun about halfway through the scene) takes his head
> right off.
> Most importantly the atmosphere survived. The scene shown was more
actiony,
> but even here you can see how dark the corridors are, how the tight the
> space is...
> I was really shocked. This panel completely turned me around. The whole
> movie might be bullshit, but this whole sequence was kick-ass... My
favorite
> part... after shooting a ton of Imps and reloading, the camera is moving
> down a dark corridor. It pans casually to the left to see a vague shape
and
> sends off one shot in a knee-jerk way. After a beat we see that the shape
> was Karl Urban's face. It was the reflection of the POV and there's a
bullet
> mark on the steel or whatever the reflective surface was. I've done that a
> dozen times while playing. That made me smile.
> The clip ended with one of the big fuckers swiping at us and hitting us.
You
> hear Urban grunting and then he's knocked off the ledge (still all in
POV).
> He grabs a grenade (looked more like a timed mine from the GoldenEye
game),
> places it on the floor and rolls out of the way as the big fucker jumps
> down. The explosive goes off and the left hand blocks some of the
exploding
> creature as it comes up to block the debris and blinding flash.
>
> This was all about 3 minutes and Lorenzo said that it was only half of
what
> the FPS sequence is.
> If the whole movie had been shot like this it would have been very
> interesting, but would alienate a huge part of the audience. I love that
> they made this nod to the fans as well as showing a sequence uniquely.
Maybe
> a certain videogame director can learn a thing or two from this bit, at
> least. They made a section feel and look like part of the game without
> editing in footage from DOOM 1 or 2.
> Anyway, I'll leave you with a picture from the panel when they somehow
> started joking about The Rock and Karl Urban being gay lovers. The below
pic
> is after Dwayne says, "Now he knows why they call me The Rock!"
>
> I got tons more, so keep checking back, squirts! See ya' then!
> -Quint
>
>
>
Technical Details
Message-ID: <42dc473c$0$21832$91cee783@newsreader02.highway.telekom.at>
Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!feeder1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!nntp.giganews.com!diablo.voicenet.com!textfeed1.on.meganewsservers.com!meganewsservers.com!feeder2.on.meganewsservers.com!npeer.de.kpn-eurorings.net!texta.sil.at!newsfeed.utanet.at!newsfeed01.highway.telekom.at!newsreader02.highway.telekom.at!not-for-mail
References: <BNednWZIBfSCu0HfRVn-sg@comcast.com>

Show Full Headers
Complete Article Headers
Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!feeder1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!nntp.giganews.com!diablo.voicenet.com!textfeed1.on.meganewsservers.com!meganewsservers.com!feeder2.on.meganewsservers.com!npeer.de.kpn-eurorings.net!texta.sil.at!newsfeed.utanet.at!newsfeed01.highway.telekom.at!newsreader02.highway.telekom.at!not-for-mail
From: "Grieve" <nospam@nospam.com>
Newsgroups: alt.games.quake2
References: <BNednWZIBfSCu0HfRVn-sg@comcast.com>
Subject: Re: Doom Movie
Date: Tue, 19 Jul 2005 02:25:12 +0200
Organization: n/a
X-Priority: 3
X-MSMail-Priority: Normal
X-Newsreader: Microsoft Outlook Express 6.00.2800.1437
X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1441
Lines: 182
Message-ID: <42dc473c$0$21832$91cee783@newsreader02.highway.telekom.at>
NNTP-Posting-Host: M216P016.adsl.highway.telekom.at
X-Trace: 1121732413 newsreader02.highway.telekom.at 21832 62.47.194.240
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 7bit