Article View: alt.games.quake2
Article #282413Re: My server bites
From: George M. Reagan
Date: Fri, 10 Dec 2004 23:08
Date: Fri, 10 Dec 2004 23:08
38 lines
2834 bytes
2834 bytes
Hi Oscar,
I don't think it's the router. There is a new port called quake2
evolved you might want to try. I currently can't access Tom's server, but
when I do I'll make sure the files are in my ports directory (scrapple).
G.
"OscartheGrouch" <tondaleo@hotmail.com> wrote in message
news:2MednW7clKJwbiTcRVn-rg@speakeasy.net...
> Had to shut it down and give up. Here's what it does. Up and running fine
> with no clients. Ok if I jump in. Cycles through maps fine and acts fine.
> One or more clients come in from the internet, it runs fine and everyone
> can play...until map change. Crash. Every time there is a map change with
> someone outside my LAN on the server. I've tested this with
> friends...every single map change crashes it. Except when it's empty or if
> I'm in there.
>
> This was happening with my Lithium mod so I tried osp, regular baseq2
> deathmatch, well I guess that's all the mods I've tried, but it does it
> with or without some q2 mod. Uninstalled & reinstalled q2 on server. Same
> thing. Not one map change happens without the server crashing with
> clients. Acts fine with no clients or just me, connecting from inside my
> lan behind a Linksys router.
>
> Could it be the router? how would it know there's a map change going on?
> Could it be q2? How would q2 know if clients are inside or outside the
> lan?
> OS? What's it care?
>
> Oh, and here's a catch. Q3 server on same setup works fine and never
> crahes. UT2003 runs fine and never crashes, with or without clients. Same
> with UT2004.
>
> Anyone seen anything like this before? TIA
>
> OTG
>
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