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Article #282184

Re: "function pointers have moved" - SOLVED for XP

#282184
From: Apathy
Date: Sun, 14 Nov 2004 05:36
50 lines
2683 bytes
Have you tried these?

http://www.forumplanet.com/planetquake/topic.asp?fid=1491&tid=1320347&p=1

http://www.fileplanet.com/files/120000/126692.shtml

http://www.fileplanet.com/files/120000/126688.shtml




On Sat, 13 Nov 2004 20:04:47 -0500, Allannon <> wrote:

>I have tried to locate the offset hex strings with several hex editors
>with no avail. What are the exact hex strings I should be looking for?
>                                                               
>On Thu, 9 Sep 2004 23:58:35 +0100, "Stephen Howe"
><sjhoweATdialDOTpipexDOTcom> wrote:
>
>>Hi,
>>
>>Nothing on the "function pointers have moved" for Windows XP Professional 
>>seem to work.
>>Now that I have seen the code, I think rebasing the DLLs should work.
>>
>>I had hoped that XP Service Pack 2 would cure this as reading the Microsoft 
>>small print said that it would make XP more like Windows 2000 which AFAIK, 
>>has no problem running Quake2.
>>
>>But no such luck.
>>
>>What I found was a Russian post where changing the offset's and bytes for 
>>version 3.20 in gamex86.dll gets round the problem.
>>
>>For offsets for
>>
>>                                    Offset in Hex            Change Hex byte 
>>1 to byte 2
>>baseq2\gamex86.dll:     11E3F                     74->EB
>>xatrix\gamex86.dll:        1346A                     74->EB
>>rogue\gamex86.dll:        1DABD                   74->EB
>>
>>Stephen Howe
>>


Apathy[AGQx]
Scientia Est Potentia >>======> 
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From: Apathy <apathy@NOSPAMp0rn0finish.org>
Newsgroups: alt.games.quake2
Subject: Re: "function pointers have moved" - SOLVED for XP
Date: Sat, 13 Nov 2004 23:36:05 -0600
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