Article View: alt.games.quake2
Article #281863Re: Quake2 - "function pointers have moved"
From: George M. Reagan
Date: Wed, 16 Jun 2004 02:09
Date: Wed, 16 Jun 2004 02:09
62 lines
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3344 bytes
"Stephen Howe" <stephenPOINThoweATtns-globalPOINTcom> wrote in message
news:40cf60ce$0$25326$ed9e5944@reading.news.pipex.net...
> Hi,
>
> Read this carefully before replying.
>
> I have the ID Software Quake compendium. That means there is Quake 1, 2
and
> 3 released together. The Quake 2 on the discs is version 3.20.
>
> I have never played Quake 2.
>
> Gameplay on Quake 2 - I have mixed thoughts. See end.
>
> Back to the problem:
>
> I keep getting "Function pointers have moved" nearly every time I load a
> saved game.
> I have _NOT_ loaded Ground Zero or any other pack.
> I have _NOT_ upgraded versions of Quake 2.
> So why do I get these messages (even after "fixing" gamex86.dll)?
>
> Well, using Google, I have searched around, found this:
>
>
http://groups.google.com/groups?selm=4bccce41.0203031427.14837c86%40posting.google.com&output=gplain
>
> and being a programmer, I "rebased" gamex86.dll. But the snag is, is it
does
> not work.
> I still get these messages. How can I cure this on version 3.20?
> (A thought occured to me: I t may be that there are other versions of
> gamex86.dll which are used by Quake 2. I will check and rebase these as
> necessary).
>
> GamePlay: I am enjoying Quake2, the graphics are better than Quake 1. The
> Barricuda Shark is wonderful. One thing I have found is that if I save a
> game and a monster is advancing in the distance, if I then restore it, the
> monster is practically on top of me. The game seem to "advance" in clock
> tics while I cannot do anything. Quake 1 & Doom 2 did not do this. This
> sucks royally.
>
> Stephen Howe
>
>
>
Hi Stephen,
I believe I've seen you on the doom and heretic groups. Welcome! Sorry
to hear about your problems, hope you get them worked out. You might try
updating q2 from the release:
ftp://65.30.181.223/quake2/scrapple/Patches
We have a vast supply of quake2 releated files here:
ftp://65.30.181.223/quake2/
We sometimes host co-op games on the weekend. If your interested, join in.
Game ips are posted on the group. Or just look up co-op games using
whatever online front-end your using.
G.
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Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!local1.nntp.dca.giganews.com!nntp.comcast.com!news.comcast.com.POSTED!not-for-mail NNTP-Posting-Date: Tue, 15 Jun 2004 21:07:52 -0500 From: "George M. Reagan" <georgeunderscorereagan@hotmail.com> Newsgroups: alt.games.quake2 References: <40cf60ce$0$25326$ed9e5944@reading.news.pipex.net> Subject: Re: Quake2 - "function pointers have moved" Date: Tue, 15 Jun 2004 22:09:12 -0400 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2800.1409 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1409 Message-ID: <ItOdnXmvyPvlNlLdRVn-vA@comcast.com> Lines: 64 NNTP-Posting-Host: 68.57.22.77 X-Trace: sv3-0xx0n0Llu9VGyJGcjRo6aGr2rzbC64n9768UznL/AdkwO7iCTGAVN1YdVcPRc7NBcqy1V9mb4QjpZ9M!9/vID2N5mP9LIOKvGtvupoe4QWxk6hxsKitWTyQPyy5StdKsnLVPvvXhDao= X-Complaints-To: abuse@comcast.net X-DMCA-Complaints-To: dmca@comcast.net X-Abuse-and-DMCA-Info: Please be sure to forward a copy of ALL headers X-Abuse-and-DMCA-Info: Otherwise we will be unable to process your complaint properly X-Postfilter: 1.1 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit