Article View: alt.games.quake2
Article #281860Quake2 - "function pointers have moved"
From: Stephen Howe
Date: Tue, 15 Jun 2004 20:49
Date: Tue, 15 Jun 2004 20:49
38 lines
2555 bytes
2555 bytes
Hi, Read this carefully before replying. I have the ID Software Quake compendium. That means there is Quake 1, 2 and 3 released together. The Quake 2 on the discs is version 3.20. I have never played Quake 2. Gameplay on Quake 2 - I have mixed thoughts. See end. Back to the problem: I keep getting "Function pointers have moved" nearly every time I load a saved game. I have _NOT_ loaded Ground Zero or any other pack. I have _NOT_ upgraded versions of Quake 2. So why do I get these messages (even after "fixing" gamex86.dll)? Well, using Google, I have searched around, found this: http://groups.google.com/groups?selm=4bccce41.0203031427.14837c86%40posting.google.com&output=gplain and being a programmer, I "rebased" gamex86.dll. But the snag is, is it does not work. I still get these messages. How can I cure this on version 3.20? (A thought occured to me: I t may be that there are other versions of gamex86.dll which are used by Quake 2. I will check and rebase these as necessary). GamePlay: I am enjoying Quake2, the graphics are better than Quake 1. The Barricuda Shark is wonderful. One thing I have found is that if I save a game and a monster is advancing in the distance, if I then restore it, the monster is practically on top of me. The game seem to "advance" in clock tics while I cannot do anything. Quake 1 & Doom 2 did not do this. This sucks royally. Stephen Howe
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Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!internal1.nntp.dca.giganews.com!border2.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!nntp.giganews.com!news-out2.kabelfoon.nl!83.128.0.10.MISMATCH!newsfeed.kabelfoon.nl!195.129.110.21.MISMATCH!bnewsfeed00.bru.ops.eu.uu.net!bnewsinpeer00.bru.ops.eu.uu.net!bnewspost00.bru.ops.eu.uu.net!emea.uu.net!not-for-mail Reply-To: "Stephen Howe" <stephenPOINThoweATtns-globalPOINTcom> From: "Stephen Howe" <stephenPOINThoweATtns-globalPOINTcom> Newsgroups: alt.games.quake2 Subject: Quake2 - "function pointers have moved" Date: Tue, 15 Jun 2004 21:49:18 +0100 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2800.1409 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1409 Lines: 41 Message-ID: <40cf60ce$0$25326$ed9e5944@reading.news.pipex.net> NNTP-Posting-Date: 15 Jun 2004 20:49:18 GMT NNTP-Posting-Host: tns254.uk.tnsofres.com X-Trace: 1087332558 reading.news.pipex.net 25326 194.202.213.254:57344 X-Complaints-To: abuse@uk.uu.net MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit