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Article #281834

Re: Phone jack with ADSL connection

#281834
From: DreadDave
Date: Wed, 16 Jun 2004 05:13
42 lines
2710 bytes
Steve wrote:
> DreadDave wrote:
> 
> 
>>>>Hi, just getting back into Q2 after being a dial-up user for
>>>>years but now have a 256/64 ADSL connection.  Any server that
>>>>I connect to gives me the phone jack.  :(  My rate is still
>>>>set to 3000 (as it was for dial-up) and cl_maxfps is 30, but
>>>>it didn't help.  Any tips?
>>>
>>>Set your rate to 15000, that might help.
>>>
>>
>>whooaahh there tiger.. 15000 for a 256/64 ?  that a little overkill
>>huh? but he's right, your problem is your RATE is too low.
> 
> 
> Hmm, that would surely flood my connection even more, no?
> That's why a lower rate is needed for dial-up... anyway,
> I tried 15000 (and even 25000) and it didn't help.  :(
> 
> 
>>3000 just too slow even for your 256, that why you getting thoes
>>triangle-looking netgraph peaks.  I've seen it before.
> 
> 
> Strange.  Back in my old Q2 days it was always a lower rate which
> helped prevent lag -- not a higher one... because the rate command
> determined how much data went to/from the game.  How does opening
> the flood-gates (per se) help?  From my tests (above) it hasn't.
> 
> 
> 
Ahh I understand your confusion.  RATE controlls speed from server to 
your client game.  MAXFPS controlls speed from game to server. Will your 
machine do more than 30fps? if so you might up it a bit too.
Your problem is, the server is recieving more info than it's sending.
This is just my first hunch. A good place to start. There could of 
course be other factors involved. I'd check my MTU and RWIN too. Win2K, 
XP do a good job of adjusting these on the fly. If you use Win98,ME then 
they could need tweaking.
-DreadDave
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From: DreadDave <dreaddave@yahoo.com>
Newsgroups: alt.games.quake2
Subject: Re: Phone jack with ADSL connection
Date: Wed, 16 Jun 2004 07:13:19 +0200
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