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Article #281827

Re: Simulate lag for bot practice

#281827
From: DreadDave
Date: Mon, 14 Jun 2004 16:58
43 lines
2758 bytes
DreadDave wrote:
>  >> Hey all, been a LONG time since I was here.
>  >> Glad to see there still some action in the Q2 world!
>  >>
>  >> I just getting back into Q2 and Kingpin and am wracking my brain 
> looking
>  >> for the command to simulate lag / ping.
>  >>
>  >> Idea is for playing local with robots so I keep my online skills up. 
> Too
>  >> big a diff going from 0 ping (local) to my normal 100 or so(online).
>  >> Throws me all off.
>  >>
>  >> Thanks for help.  Keep on fraggin!
>  >> -DreadDave
>  >
>  >
>  > ha, kingpin, good ol game, i still have it, not installed tho.
>  > in q3 simulated lag is timenudge.
>  > peace / luck
> 
> 
> yah, Kingpin nice game too.  Kinda a step closer to HalfLife.  and funny 
> as all get-out!  Love the comments/swears.
> 
> I use to know a command that would let you set an artificial ping for 
> playing against EraserBot in Q2 (or other robots).  I've been looking 
> for it EVERYWHERE! I guess I never wrote it down.. not even in my eraser 
> config. Allways typed it in console in-game (doh!).
> 
> Allready found the timenudge for Q2, but that don't help : (
> 
> I know someone here has this command using up a couple grey cells 
> somewhere in back of thier brain.
> -DreadDave

Ok, stupid me.. I guess 'cmd lag "n"' ONLY works in EraserBot.  What was 
I saying about brain cells?  Seems like there is no direct Push_Latency 
in Quake2 / Kingpin.  I wonder how the boys at Impact did this with Eraser?
Guess I'm gonna have to brush up on my C language skills and make my own 
mod.  : (   unless.. anyone hered of a simple way to simulate lag?

Sory for trouble.. was worth a shot.   Keep on fraggin!  -DreadDave
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From: DreadDave <dreaddave@yahoo.com>
Newsgroups: alt.games.quake2
Subject: Re: Simulate lag for bot practice
Date: Mon, 14 Jun 2004 18:58:55 +0200
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