Article View: alt.games.quake2
Article #281598Re: QuakeWorld Co-Op Server
From: Matthew Vaughan
Date: Sat, 24 Apr 2004 15:02
Date: Sat, 24 Apr 2004 15:02
35 lines
2774 bytes
2774 bytes
"George M. Reagan" <georgeunderscorereagan@hotmail.com> wrote in message news:ItSdnXFPTpLQeRTdRVn-hg@comcast.com... > Quakers: > > I've just noticed a Quake1 (QuakeWorld) server running co-op at the > following ip: > > 64.32.143.201 > > I've never played Q1 co-op. Let me know if you want to check it out. Sounds interesting. I hopped on one of these servers (perhaps this one), though nobody else was playing, just to check it out. The thing is, QuakeWorld is multiplayer-only, so this required someone to write a mod in order to do co-op, which is one reaosn it's so rare. I can't vouch for how well it works or how bug-free it is. (Regular Quake co-op was built into the game, of course, but you'd only want to try it on LAN or perhaps a very fast connection to a nearby server.) In case anyone is curious, the Speed Demos Archive includes co-op as well as solo run-throughs of all the Quake levels and many custom levels as well. (Standard co-op runs are two players, but "mad co-ops" use up to 7.) http://www.planetquake.com/sda/ The Quake done Quick team also has a complete co-op run through of Quake on Nightmare skill called "Quake done double Quick". [The entire game is completed in 12 minutes and 35 seconds, not including intermissions and level changes, and not worrying about killing every monster or exposing every secret. Each level is shown from both points of view, so the film takes longer to watch. They also use no self or teamplay damage so they can boost each other more (but don't take as much advantage of it as they could), but avoid bunnyhopping (so it is not as fast as it could be).] http://www.planetquake.com/qdq/
Technical Details
Message-ID:
<bkvic.7870$Fo4.99528@typhoon.sonic.net>Path:
mbox-mo1.pugleaf.net!number1.nntp.ash.giganews.com!internal1.nntp.ash.giganews.com!border2.nntp.ash.giganews.com!nntp.giganews.com!cyclone1.gnilink.net!gnilink.net!wn51feed!worldnet.att.net!63.223.20.72!sjc72.webusenet.com!news.usenetserver.com!feed.news.sonic.net!typhoon.sonic.net!not-for-mailReferences:
<ItSdnXFPTpLQeRTdRVn-hg@comcast.com>Show Full Headers
Complete Article Headers
Path: mbox-mo1.pugleaf.net!number1.nntp.ash.giganews.com!internal1.nntp.ash.giganews.com!border2.nntp.ash.giganews.com!nntp.giganews.com!cyclone1.gnilink.net!gnilink.net!wn51feed!worldnet.att.net!63.223.20.72!sjc72.webusenet.com!news.usenetserver.com!feed.news.sonic.net!typhoon.sonic.net!not-for-mail Reply-To: "Matthew Vaughan" <matt109@NOSPAM.hotmail.com> From: "Matthew Vaughan" <matt-no-spam-109@NOSPAM.hotmail.com> Newsgroups: alt.games.quake2 References: <ItSdnXFPTpLQeRTdRVn-hg@comcast.com> Subject: Re: QuakeWorld Co-Op Server Lines: 37 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2800.1409 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1409 Message-ID: <bkvic.7870$Fo4.99528@typhoon.sonic.net> Date: Sat, 24 Apr 2004 15:02:31 GMT NNTP-Posting-Host: 64.142.14.83 X-Complaints-To: abuse@sonic.net X-Trace: typhoon.sonic.net 1082818951 64.142.14.83 (Sat, 24 Apr 2004 08:02:31 PDT) NNTP-Posting-Date: Sat, 24 Apr 2004 08:02:31 PDT MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit