Article View: alt.games.quake2
Article #281584Re: QuakeWorld Co-Op Server
From: George M. Reagan
Date: Sat, 24 Apr 2004 20:11
Date: Sat, 24 Apr 2004 20:11
60 lines
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3533 bytes
"Matthew Vaughan" <matt-no-spam-109@NOSPAM.hotmail.com> wrote in message news:bkvic.7870$Fo4.99528@typhoon.sonic.net... > "George M. Reagan" <georgeunderscorereagan@hotmail.com> wrote in message > news:ItSdnXFPTpLQeRTdRVn-hg@comcast.com... > > Quakers: > > > > I've just noticed a Quake1 (QuakeWorld) server running co-op at the > > following ip: > > > > 64.32.143.201 > > > > I've never played Q1 co-op. Let me know if you want to check it out. > > Sounds interesting. I hopped on one of these servers (perhaps this one), > though nobody else was playing, just to check it out. The thing is, > QuakeWorld is multiplayer-only, so this required someone to write a mod in > order to do co-op, which is one reaosn it's so rare. I can't vouch for how > well it works or how bug-free it is. (Regular Quake co-op was built into the > game, of course, but you'd only want to try it on LAN or perhaps a very fast > connection to a nearby server.) > > In case anyone is curious, the Speed Demos Archive includes co-op as well as > solo run-throughs of all the Quake levels and many custom levels as well. > (Standard co-op runs are two players, but "mad co-ops" use up to 7.) > > http://www.planetquake.com/sda/ > > The Quake done Quick team also has a complete co-op run through of Quake on > Nightmare skill called "Quake done double Quick". [The entire game is > completed in 12 minutes and 35 seconds, not including intermissions and > level changes, and not worrying about killing every monster or exposing > every secret. Each level is shown from both points of view, so the film > takes longer to watch. They also use no self or teamplay damage so they can > boost each other more (but don't take as much advantage of it as they > could), but avoid bunnyhopping (so it is not as fast as it could be).] > > http://www.planetquake.com/qdq/ > > Thanks for the info. I've done a little research on this and found a website with the last version of the "coopworld" mod: http://l_lurker.tripod.com/coop/coop.htm The version running on the server is 0.3 and the one from the site is 0.43. Anyway, if anyone wants to try it out let me know. Quake Co-Op 64.32.143.201 You'll need the QuakeWorld client (qw230.zip): http://www.gamers.org/pub/idgames2/idstuff/quakeworld/ G.
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Path: mbox-mo1.pugleaf.net!number1.nntp.ash.giganews.com!local1.nntp.sjc.giganews.com!nntp.comcast.com!news.comcast.com.POSTED!not-for-mail NNTP-Posting-Date: Sat, 24 Apr 2004 15:04:16 -0500 From: "George M. Reagan" <georgeunderscorereagan@hotmail.com> Newsgroups: alt.games.quake2 References: <ItSdnXFPTpLQeRTdRVn-hg@comcast.com> <bkvic.7870$Fo4.99528@typhoon.sonic.net> Subject: Re: QuakeWorld Co-Op Server Date: Sat, 24 Apr 2004 16:11:42 -0400 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2800.1158 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1165 Message-ID: <Lc6dnYneMf3dVRfdRVn-jw@comcast.com> Lines: 62 NNTP-Posting-Host: 68.57.22.77 X-Trace: sv3-Jy3vnvSS4S04LiD0o7zUskIH4JGEkeypDXt2qf6MUeuDsq3bgBNt5XSLIAHXQhFqK6DfTOm534LCkBi!jT/Fq5H83fiXe9gEQXZ4Qy1wvs2K9lBhNWvO63JaB+4OtJeA/E5cdiBjTSs= X-Complaints-To: abuse@comcast.net X-DMCA-Complaints-To: dmca@comcast.net X-Abuse-and-DMCA-Info: Please be sure to forward a copy of ALL headers X-Abuse-and-DMCA-Info: Otherwise we will be unable to process your complaint properly X-Postfilter: 1.1 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit