🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: alt.games.quake2
Article #281584

Re: QuakeWorld Co-Op Server

#281584
From: George M. Reagan
Date: Sat, 24 Apr 2004 20:11
60 lines
3533 bytes
"Matthew Vaughan" <matt-no-spam-109@NOSPAM.hotmail.com> wrote in message
news:bkvic.7870$Fo4.99528@typhoon.sonic.net...
> "George M. Reagan" <georgeunderscorereagan@hotmail.com> wrote in message
> news:ItSdnXFPTpLQeRTdRVn-hg@comcast.com...
> > Quakers:
> >
> >     I've just noticed a Quake1 (QuakeWorld) server running co-op at the
> > following ip:
> >
> >         64.32.143.201
> >
> > I've never played Q1 co-op.  Let me know if you want to check it out.
>
> Sounds interesting. I hopped on one of these servers (perhaps this one),
> though nobody else was playing, just to check it out. The thing is,
> QuakeWorld is multiplayer-only, so this required someone to write a mod in
> order to do co-op, which is one reaosn it's so rare. I can't vouch for how
> well it works or how bug-free it is. (Regular Quake co-op was built into
the
> game, of course, but you'd only want to try it on LAN or perhaps a very
fast
> connection to a nearby server.)
>
> In case anyone is curious, the Speed Demos Archive includes co-op as well
as
> solo run-throughs of all the Quake levels and many custom levels as well.
> (Standard co-op runs are two players, but "mad co-ops" use up to 7.)
>
> http://www.planetquake.com/sda/
>
> The Quake done Quick team also has a complete co-op run through of Quake
on
> Nightmare skill called "Quake done double Quick". [The entire game is
> completed in 12 minutes and 35 seconds, not including intermissions and
> level changes, and not worrying about killing every monster or exposing
> every secret. Each level is shown from both points of view, so the film
> takes longer to watch. They also use no self or teamplay damage so they
can
> boost each other more (but don't take as much advantage of it as they
> could), but avoid bunnyhopping (so it is not as fast as it could be).]
>
> http://www.planetquake.com/qdq/
>
>

Thanks for the info.  I've done a little research on this and found a
website with the last version of the "coopworld" mod:

http://l_lurker.tripod.com/coop/coop.htm

The version running on the server is 0.3 and the one from the site is 0.43.
Anyway, if anyone wants to try it out let me know.

 Quake Co-Op    64.32.143.201

You'll need the QuakeWorld client (qw230.zip):
http://www.gamers.org/pub/idgames2/idstuff/quakeworld/

G.
Technical Details
Message-ID: <Lc6dnYneMf3dVRfdRVn-jw@comcast.com>
Path: mbox-mo1.pugleaf.net!number1.nntp.ash.giganews.com!local1.nntp.sjc.giganews.com!nntp.comcast.com!news.comcast.com.POSTED!not-for-mail
References: <ItSdnXFPTpLQeRTdRVn-hg@comcast.com> <bkvic.7870$Fo4.99528@typhoon.sonic.net>

Show Full Headers
Complete Article Headers
Path: mbox-mo1.pugleaf.net!number1.nntp.ash.giganews.com!local1.nntp.sjc.giganews.com!nntp.comcast.com!news.comcast.com.POSTED!not-for-mail
NNTP-Posting-Date: Sat, 24 Apr 2004 15:04:16 -0500
From: "George M. Reagan" <georgeunderscorereagan@hotmail.com>
Newsgroups: alt.games.quake2
References: <ItSdnXFPTpLQeRTdRVn-hg@comcast.com> <bkvic.7870$Fo4.99528@typhoon.sonic.net>
Subject: Re: QuakeWorld Co-Op Server
Date: Sat, 24 Apr 2004 16:11:42 -0400
X-Priority: 3
X-MSMail-Priority: Normal
X-Newsreader: Microsoft Outlook Express 6.00.2800.1158
X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1165
Message-ID: <Lc6dnYneMf3dVRfdRVn-jw@comcast.com>
Lines: 62
NNTP-Posting-Host: 68.57.22.77
X-Trace: sv3-Jy3vnvSS4S04LiD0o7zUskIH4JGEkeypDXt2qf6MUeuDsq3bgBNt5XSLIAHXQhFqK6DfTOm534LCkBi!jT/Fq5H83fiXe9gEQXZ4Qy1wvs2K9lBhNWvO63JaB+4OtJeA/E5cdiBjTSs=
X-Complaints-To: abuse@comcast.net
X-DMCA-Complaints-To: dmca@comcast.net
X-Abuse-and-DMCA-Info: Please be sure to forward a copy of ALL headers
X-Abuse-and-DMCA-Info: Otherwise we will be unable to process your complaint properly
X-Postfilter: 1.1
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 7bit