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Article #278

Re: massively multiplayer

#278
From: Michael DiGiovanni
Date: Thu, 21 Aug 1997 00:00
39 lines
2093 bytes
With Quake 2 it is very doubtful that you will see 100 player levels or
even 50. Those numbers were given to show that the Quake engine can
allow unlimited players. They arent saying that itWILL allow unlimited
players. To have 100 players clients would need LARGE amounts of memory
for the levels and an insane processor speed. Bandwith would probably
not be a huge problem,


Jon Platt wrote:

> David Mackintosh <da...@ndmack.demon.co.uk> wrote:
>
> >In article <33f2d745...@news.demon.co.uk>, Jon Platt
> ><sad...@cisdk67.demon.co.uk> writes
> >>David Mackintosh <da...@ndmack.demon.co.uk> wrote:
> >>
> >>>
> >>>Umm, isn't 1000 players just a little over the top?
> >>>
> >>>I guess not if you don't mind being gibbed about 0.00000001 seconds
>
> >>>after you re-appear!
> >>Well the levels would be a lot bigger, wouldn't they?
> >>And anyway, it would be stupid not to work in teams.
> >>--
> >Bigger levels???
> >They would have to be about 1 square mile (in the game) at least!
>
> So where's the problem in that? The engine has grown a lot since Quake
>
> - for example Carmack says that the level face limit is *10,000*
> faces.. thatr's qute a lot.
> and anyway, I don'y yhink that you'll see many servers with more than
> 100 players.. the processing power and bandwith'd be incredible.
> --
> The Mink War performed in the Ustinov Studio, Bath from the 14th -
> 17th October
> Mail for details of tickets and times of performance
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From: Michael DiGiovanni <ka...@concentric.net>
Subject: Re: massively multiplayer
Date: 1997/08/21
Message-ID: <33FC5933.36E48491@concentric.net>
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