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Article #271073Re: creating a my own death match
From: Bionic
Date: Sat, 18 Nov 2000 00:00
Date: Sat, 18 Nov 2000 00:00
35 lines
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1671 bytes
mnyaahhhh it's Joey Deacon..... munyaahhhh *slaps wrist* hows your shoe? anyway.. in my experience, dm maps based on real life are usually crap, simply because a decent dm map gives u lots of height changes, movement options etc.. usually in real life a room has 1 entrance, 1 exit etc.... the other problem you'll come across is finding the right textures.. unless your workplace happens to be a sewage dosposal system on on alien planet of course.. and another problem you'll have is getting the scale of things looking right.. q2 maps work better when things r chunky etc it's a darn sight easier just to design a map from your own imagination... real life sucks! B <joeyd...@my-deja.com> wrote in message news:8v3hv1$j9h$1@nnrp1.deja.com... > Hi there I've got qoole and I want to create a death match based upon > my place of work. > > before I start I thought I'd consult the experts - What pit falls > should I watch out for? > > Thanks > > Joey D > > > Sent via Deja.com http://www.deja.com/ > Before you buy.
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From: "Bionic" <bio...@jolt.co.uk> Subject: Re: creating a my own death match Date: 2000/11/18 Message-ID: <jKxR5.16348$8F2.2015864@nnrp4.clara.net> X-Deja-AN: 695120315 References: <8v3hv1$j9h$1@nnrp1.deja.com> X-Priority: 3 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2615.200 X-Complaints-To: ab...@clara.net X-Trace: nnrp4.clara.net 974563343 212.126.136.11 (Sat, 18 Nov 2000 16:02:23 GMT) X-MSMail-Priority: Normal NNTP-Posting-Date: Sat, 18 Nov 2000 16:02:23 GMT Newsgroups: alt.games.quake2 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit