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Article #271073

Re: creating a my own death match

#271073
From: Bionic
Date: Sat, 18 Nov 2000 00:00
35 lines
1671 bytes
mnyaahhhh it's Joey Deacon..... munyaahhhh *slaps wrist*

hows your shoe?

anyway..  in my experience, dm maps based on real life are usually crap,
simply because a decent dm map gives u lots of height changes, movement
options etc.. usually in real life a room has 1 entrance, 1 exit etc....

the other problem you'll come across is finding the right textures.. unless
your workplace happens to be a sewage dosposal system on on alien planet of
course.. and another problem you'll have is getting the scale of things
looking right.. q2 maps work better when things r chunky etc

it's a darn sight easier just to design a map from your own imagination...
real life sucks!

B



<joeyd...@my-deja.com> wrote in message
news:8v3hv1$j9h$1@nnrp1.deja.com...
> Hi there I've got qoole and I want to create a death match based upon
> my place of work.
>
> before I start I thought I'd consult the experts - What pit falls
> should I watch out for?
>
> Thanks
>
> Joey D
>
>
> Sent via Deja.com http://www.deja.com/
> Before you buy.
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From: "Bionic" <bio...@jolt.co.uk>
Subject: Re: creating a my own death match
Date: 2000/11/18
Message-ID: <jKxR5.16348$8F2.2015864@nnrp4.clara.net>
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