🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: alt.games.quake2
Article #270968

Re: using new models in quake2

#270968
From: MDScholl CMGagnon
Date: Mon, 13 Nov 2000 00:00
20 lines
1212 bytes
Fritz Steckler wrote:
> 
> Hello, I am hvaing trouble using new player models in the game. I have
> installed the new models in the players sub directory, but when I start the
> multiplayer and select player I dont get the option of using the new models,
> just male and female. What can I do to unllock this problem.
> 
> --
> Fritz Steckler
> 
> Check out my deathmatch levels at http://www.geocities.com/fsteckler


Fritz,

Check your baseq2\players\ directory for loose files not in
directories.  For some reason they distract the program and
it fails to find your added models.

Michael
Technical Details
Message-ID: <3A1000CA.8EDBD602@ntrnet.net>
Path: mbox-mo1.pugleaf.net!unknown!not-for-mail
References: <XyGP5.12342$U4.643918@newsread1.prod.itd.earthlink.net>

Show Full Headers
Complete Article Headers
From: "MDScholl , CMGagnon" <bio...@ntrnet.net>
Subject: Re: using new models in quake2
Date: 2000/11/13
Message-ID: <3A1000CA.8EDBD602@ntrnet.net>
X-Deja-AN: 693083899
References: <XyGP5.12342$U4.643918@newsread1.prod.itd.earthlink.net>
X-Accept-Language: en,fr,de
X-Complaints-To: ab...@ntrnet.net
X-Trace: news-reader.ntrnet.net 974127259 63.36.38.171 (Mon, 13 Nov 2000 09:54:19 EST)
MIME-Version: 1.0
Reply-To: bio...@ntrnet.net
NNTP-Posting-Date: Mon, 13 Nov 2000 09:54:19 EST
Newsgroups: alt.games.quake2
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 7bit