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Article #208709Speaking of Q1 maps
From: theoddone33
Date: Thu, 17 Jun 1999 00:00
Date: Thu, 17 Jun 1999 00:00
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I just started a conversion of the Q1 map DM6 to Quake 2. Using Quark, in about 30 minutes I had the whole map ready to walk around in with Quake2. I still have to fix the teleporters, the weapons and health, and get some nice looking textures in, but I'm well underway. If anyone's interested, I'll post a screen shot in ABGQ tomorrow morning. But for now, it's off to work. -- theoddone33 "These are not my pants" - Reese Roper AGQ2 Configs Page: http://www.quakefiles.com/agq2configs/ Also visit: http://www.fiveironfrenzy.com To email, descramble the pig latin
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From: "theoddone33" <eoddo...@akefilesqua.com> Subject: Speaking of Q1 maps Date: 1999/06/17 Message-ID: <7kbgd4$s1o$1@news.inc.net> X-Deja-AN: 490767609 X-MimeOLE: Produced By Microsoft MimeOLE V4.71.1712.3 X-Complaints-To: ab...@twtelecom.net X-Trace: news.inc.net 929645796 28728 207.250.150.137 (17 Jun 1999 18:56:36 GMT) Organization: Bananas anonymous NNTP-Posting-Date: 17 Jun 1999 18:56:36 GMT Newsgroups: alt.games.quake2 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit