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Article View: alt.games.quake2
Article #180

Re: Quit Whining About Piracy

#180
From: Bill Ogden
Date: Sun, 13 Jul 1997 00:00
163 lines
6945 bytes
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Yeah, and Electronic Arts could have made much more money if the =
pirating didn't occur, you idiot!  That's 5 pirated copies for EVERY =
bought copy!!! If they sold 500,000 units then there were 2,500,000 =
pirated copies!!! That's a lot of dough, monkey brain!! That means money =
that could be reinvested in the company to improve a game, create more =
jobs, etc. I guess you don't have a problem with somebody stealing shit =
because they are GIANT, is that it? It doesn't seem to hurt them? What =
in your depraved mind would be considered 'hurt'!? If they filed for =
bankruptsy!? It would be too damn late then!!! Autodesk makes AutoCAD =
and they have stated that they could be a billion dollar company rather =
than a $450 million company, if it weren't for piracy of their AutoCAD =
software. And you work for a software company!!? Cool, maybe enough of =
their product(s) will be pirated and you get your ass canned and wonder =
why! Duh! I'd love it!!

Bill
--
Send e-mail to: wog...@nfx.net
 name
 wrote in article <5q0b06$3vp$1...@neptune.uniserve.com>...

So how do sofware companies make copies of their games????
I have been writing games for the software industry all my life and =
avery time
someone says they have a way of stopping someone from copying software, =
me or
one of my fellow programmers have been able to copy it within an hour. I
remember in the early 80's up here in Vancouver a software company had =
spend
over $10,000 developing a new copy protection sceme. When it was done =
the had
someone I know try to crack it, 20 minutes later he had made 3 copies of =
the
disks. Just remember that as long as a CD can be read, it CAN BE =
DUPLICATED.
Sometimes you may need to modify your hardware slightly, but there will =
never
be a way to stop it. During the years I had worked with Electronic Arts, =
they
eventually gave up trying to copy protect their game because of =
complaints
from honest users who just wanted to back up the game, and because they =
were
spending millions of dollars every year trying to stop something that =
can't be
stopped when they could have been improving the quality of the game =
instead.
I myself don't really care if someone wants to pirate something from one =
of
the giant companies because it doesn't seem to hurt them. Last year =
Electronic
Arts estimated that for every game they sold there were 5 pirated =
copies, and
they still made a 253 million US dollar NET profit (number taken from =
their
stock report).


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<P><FONT face=3DArial size=3D2>Yeah, and Electronic Arts could have made =
much more=20
money if the pirating didn't occur, you idiot!  That's 5 pirated copies =
for=20
<EM>EVERY </EM>bought copy!!! If they sold 500,000 units then there were =

2,500,000 pirated copies!!! That's a lot of dough, monkey brain!! That =
means=20
money that could be reinvested in the company to improve a game, create =
more=20
jobs, etc. I guess you don't have a problem with somebody stealing shit =
because=20
they are GIANT, is that it? It doesn't seem to hurt them? What in your =
depraved=20
mind would be considered 'hurt'!? If they filed for bankruptsy!? It =
would be too=20
damn late then!!! Autodesk makes <EM>AutoCAD </EM>and they have stated =
that they=20
could be a billion dollar company rather than a $450 million company, if =
it=20
weren't for piracy of their <EM>AutoCAD </EM>software. And you work for =
a=20
software company!!? Cool, maybe enough of their product(s) will be =
pirated and=20
you get your ass canned and wonder why! Duh! I'd love it!!<BR>
</FONT>

<P><FONT face=3DArial size=3D2>Bill</FONT>

<P><FONT face=3DArial size=3D2>--<BR>
<HTML><BODY><FONT size=3D2>Send e-mail to: <A=20
href=3D"mailto:wog...@nfx.net">wog...@nfx.net</A></FONT></FONT>

<P><FONT face=3DArial size=3D2> name</P>
<EM...@COMPANY.COM> wrote in article=20
&lt;5q0b06$3vp$1...@neptune.uniserve.com&gt;...<BR>
<HTML><BODY><FONT size=3D2><BR>
So how do sofware companies make copies of their games????<BR>
I have been writing games for the software industry all my life and =
avery=20
time<BR>
someone says they have a way of stopping someone from copying software, =
me=20
or<BR>
one of my fellow programmers have been able to copy it within an hour. =
I<BR>
remember in the early 80's up here in Vancouver a software company had =
spend<BR>
over $10,000 developing a new copy protection sceme. When it was done =
the=20
had<BR>
someone I know try to crack it, 20 minutes later he had made 3 copies of =
the<BR>
disks. Just remember that as long as a CD can be read, it CAN BE =
DUPLICATED.<BR>
Sometimes you may need to modify your hardware slightly, but there will=20
never<BR>
be a way to stop it. During the years I had worked with Electronic Arts, =

they<BR>
eventually gave up trying to copy protect their game because of =
complaints<BR>
from honest users who just wanted to back up the game, and because they =
were<BR>
spending millions of dollars every year trying to stop something that =
can't=20
be<BR>
stopped when they could have been improving the quality of the game =
instead.<BR>
I myself don't really care if someone wants to pirate something from one =
of<BR>
the giant companies because it doesn't seem to hurt them. Last year=20
Electronic<BR>
Arts estimated that for every game they sold there were 5 pirated =
copies,=20
and<BR>
they still made a 253 million US dollar NET profit (number taken from =
their<BR>
stock report).<BR>
</FONT></FONT>
</BODY></HTML>

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Complete Article Headers
From: "Bill Ogden" <wbo...@nfx.net>
Subject: Re: Quit Whining About Piracy
Date: 1997/07/13
Message-ID: <5qbhei$8r6$2@madrid.visi.net>
X-Deja-AN: 256687629
References: <01bc871b$622fd560$8c01d1cc@gold-1> <5phh8j$cta$1@comet2.magicnet.net> <33bd40ae.8927761@news.the-link.net> <5pkevm$dnt$4@adonis.tdi.net> <33BE7909.C29C6656@viking.of.north> <33C25FD4.19F2@digital.net> <33C2987E.B35196C@savetrees.com> <5punt3$332@camel2.mindspring.com> <33C2E619.1780@en.com> <5pv1qa$eq6@camel1.mindspring.com> <5q0b06$3vp$1@neptune.uniserve.com>
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