Article View: alt.games.quake2
Article #107Re: Wierd!!!! non-working telport in quake
From: jbe... The Eikenberrys
Date: Mon, 30 Jun 1997 00:00
Date: Mon, 30 Jun 1997 00:00
57 lines
2585 bytes
2585 bytes
In article <01bc8509$488f9320$3ad2...@stargate.sgi.net>, "Jean Paul Ladue" <jpl...@telerama.lm.com> wrote: > No he's not wrong, I found it myself using noclip. If you come down the >stairs after getting the runes and face the hole in the floor, to the >right, (if I remember correctly), is a recessed section in the wall, turn >on noclip and walk into the wall when you see the teleport turn noclip off >and you'll find yourself in a tightly enclosed area with a teleporter that >doesn't work. I'll try to make a demo of this and post it to this thread. Erm, yeah, it's for Deathmatch only. People use it all the time in deathmatch. Lordfly > >Trif <Tr...@worldnet.att.net> wrote in article ><33B295A7...@worldnet.att.net>... >> Wrong... >> >> This is also the entrance to the nightmare level, and is open in >> Deathmatch. the teleporter takes you back to the main room normally... >> >> >> >> BigDog wrote: >> > >> > My friend and I found a teleport that doesnot work?????! I am sure >> > somebody out there has found this before.. But I just want to know why >> > its >> > there >> > >> > OK here is how to find it >> > Goto the underground place( where hole is after getting all 4 runes) >> > in the >> > start level. >> > dont jump in yet! look around do you see a stumbie? good! at the >> > console >> > type noclip go through that wall slowly.....there is a teleport. but >> > it >> > does not target anything.... My guess is since this area of the start >> > map >> > is almost an exact replica of the nightmare difficulty place and it >> > has a >> > teleport in the same place.. id must have been to lazy to remove the >> > teleport and instead put a wall in front of it.... any other guesses >> > I >> > dono.. I was just bored and turned noclip on and started running >> > through >> > the level >> > -- >> > Spam belongs in a can and not >> > in a newsgroup. >> > >> > Use the newsgroups responsibly >> > make life easier for you and >> > everyone else. >> > >> > big...@unforgettable.com
Technical Details
Message-ID:
<5p7dru$93d$1@adonis.tdi.net>Path:
mbox-mo1.pugleaf.net!unknown!not-for-mailReferences:
<01bc81b5$2f0d5d80$2c764ecf@fpfzqlga> <33B295A7.D75CD6C5@worldnet.att.net> <01bc8509$488f9320$3ad2c3d0@stargate.sgi.net>Show Full Headers
Complete Article Headers
From: jbe...@tdi.net (The Eikenberrys) Subject: Re: Wierd!!!! non-working telport in quake Date: 1997/06/30 Message-ID: <5p7dru$93d$1@adonis.tdi.net> X-Deja-AN: 253703402 References: <01bc81b5$2f0d5d80$2c764ecf@fpfzqlga> <33B295A7.D75CD6C5@worldnet.att.net> <01bc8509$488f9320$3ad2c3d0@stargate.sgi.net> Organization: TDI, Inc. Newsgroups: alt.binaries.games.quake,alt.games.quake,alt.games.quake2 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit