🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Thread View: alt.games.quake
17 messages
17 total messages Started by DorKwolf Fri, 27 May 2005 04:32
Killer Quake Patch
#75216
Author: DorKwolf
Date: Fri, 27 May 2005 04:32
4 lines
1033 bytes
I read on someones post that they wanted the Killer Quake Patch. We have 
it at retroquake.

http://www.planetquake.com/retroquake/
Re: Killer Quake Patch
#75218
Author: McGrandpa
Date: Sat, 28 May 2005 03:00
9 lines
1289 bytes
"DorKwolf" <DorK313@hotmail.com> wrote in message
news:Jpxle.567$s64.432@newsread1.news.pas.earthlink.net
> I read on someones post that they wanted the Killer Quake Patch. We
> have it at retroquake.
>
> http://www.planetquake.com/retroquake/

Thanks again, got it now!
McG. 
Re: Killer Quake Patch
#75232
Author: George M. Reagan
Date: Tue, 07 Jun 2005 23:24
10 lines
1515 bytes
Gotta love the Flame Axe.

G.

"DorKwolf" <DorK313@hotmail.com> wrote in message 
news:Jpxle.567$s64.432@newsread1.news.pas.earthlink.net...
>I read on someones post that they wanted the Killer Quake Patch. We have it 
>at retroquake.
>
> http://www.planetquake.com/retroquake/ 
Re: Killer Quake Patch
#75217
Author: AAvK
Date: Mon, 29 Aug 2005 08:13
7 lines
1122 bytes
> Thanks again, got it now!
> McG.
>
Which exact file is that? I never found one that sez "killer" in any link name... ?

Alex 
Re: Killer Quake Patch
#75219
Author: McGrandpa
Date: Mon, 29 Aug 2005 11:05
28 lines
2129 bytes
"AAvK" <ahem@notquite.net> wrote in message 
news:TszQe.10196$Us5.9488@fed1read02...
>
>> Thanks again, got it now!
>> McG.
>>
> Which exact file is that? I never found one that sez "killer" in any link 
> name... ?
>
> Alex
>
Oh crap, now i gotta go looking for it again!  I did find it and saved it 
here.  It's named Killerquakepack220z.zip
Now let me see if I can locate where i got it from.  It is a bit under 3 
megs is all.

You'd really have to do some digging to come up with it even on the die hard 
Quake sites (like Planet Quake).   I'll post it to alt.binaries.games.quake 
if you like.  The killer.txt file has detailed particulars about the 
compilation, and it's a must-read to USE the patch :)   Like how it allows 
you to do mp with Zeus bots and all the fancy weaps and runes and stuff.

I haven't found where I got this file.  I better not lose it!  Hmm.  I might 
even have had it stashed on an ancient archives CD.  I think this was the 
last one compiled.

McG. 
Re: Killer Quake Patch
#75220
Author: George M. Reagan
Date: Tue, 30 Aug 2005 22:49
15 lines
1599 bytes
http://www.gamers.org/pub/idgames2/quakec/compilations/

G.

"AAvK" <ahem@notquite.net> wrote in message 
news:TszQe.10196$Us5.9488@fed1read02...
>
>> Thanks again, got it now!
>> McG.
>>
> Which exact file is that? I never found one that sez "killer" in any link 
> name... ?
>
> Alex
> 
Re: Killer Quake Patch
#75222
Author: George M. Reagan
Date: Tue, 30 Aug 2005 22:52
16 lines
1557 bytes
kqp220z.zip

G.


"AAvK" <ahem@notquite.net> wrote in message 
news:TszQe.10196$Us5.9488@fed1read02...
>
>> Thanks again, got it now!
>> McG.
>>
> Which exact file is that? I never found one that sez "killer" in any link 
> name... ?
>
> Alex
> 
Re: Killer Quake Patch
#75221
Author: McGrandpa
Date: Wed, 31 Aug 2005 01:04
22 lines
1617 bytes
"George M. Reagan" <georgeunderscorereagan@hellmail.com> wrote in message 
news:yNidnWvxJ4jsf4neRVn-rw@comcast.com...
> http://www.gamers.org/pub/idgames2/quakec/compilations/
>
> G.
>
> "AAvK" <ahem@notquite.net> wrote in message 
> news:TszQe.10196$Us5.9488@fed1read02...
>>
>>> Thanks again, got it now!
>>> McG.
>>>
>> Which exact file is that? I never found one that sez "killer" in any link 
>> name... ?
>>
>> Alex
>>
>
>
Bingo!  :)
McG. 
Re: Killer Quake Patch
#75223
Author: AAvK
Date: Wed, 31 Aug 2005 01:14
9 lines
1314 bytes
> kqp220z.zip
>
> G.
>
>
Thank you Geo, that helps. Looks like it will take a bit of study, that's one huge text file!

Alex 
Re: Killer Quake Patch
#75224
Author: McGrandpa
Date: Wed, 31 Aug 2005 10:46
15 lines
1486 bytes
"AAvK" <ahem@notquite.net> wrote in message 
news:Gv7Re.14413$Us5.4486@fed1read02...
>
>> kqp220z.zip
>>
>> G.
>>
>>
> Thank you Geo, that helps. Looks like it will take a bit of study, that's 
> one huge text file!
>
> Alex
>
there is a lot of cool stuff in there!  Cujo was fun in SP! 
Re: Killer Quake Patch
#75225
Author: AAvK
Date: Wed, 31 Aug 2005 11:22
7 lines
1298 bytes
> there is a lot of cool stuff in there!  Cujo was fun in SP!
>
>
thanks but i hate to say it, i got no idea what that means... sorry

Alex 
Re: Killer Quake Patch
#75226
Author: McGrandpa
Date: Wed, 31 Aug 2005 21:44
16 lines
1736 bytes
"AAvK" <ahem@notquite.net> wrote in message 
news:mpgRe.15289$Us5.57@fed1read02...
>
>> there is a lot of cool stuff in there!  Cujo was fun in SP!
>>
>>
> thanks but i hate to say it, i got no idea what that means... sorry
>
> Alex
>
Cujo is a bot.  He's a gruesome pit-rottie :)  You got a companion.  He can 
get killed tho.  I replayed classic Quake a couple times with Cujo just to 
see if i could get him all the way through the game.  haven't done it yet. 
will work on it tho!
McG. 
Re: Killer Quake Patch
#75227
Author: AAvK
Date: Wed, 31 Aug 2005 21:50
9 lines
1569 bytes
> Cujo is a bot.  He's a gruesome pit-rottie :)  You got a companion.  He can
> get killed tho.  I replayed classic Quake a couple times with Cujo just to see if i could get him all the way through the game. 
> haven't done it yet. will work on it tho!
> McG.
>
heh heh like a pet helper that can be added to the game play?

Alex 
Re: Killer Quake Patch
#75228
Author: George M. Reagan
Date: Wed, 31 Aug 2005 22:21
19 lines
2128 bytes
Hi AAvK,
    To activate Cujo, type 'impulse 100' at the Quake console.  Hit ~ to 
activate the console.  Other commands are in the Killer.txt file.

G.
"AAvK" <ahem@notquite.net> wrote in message 
news:HCpRe.15318$Us5.4288@fed1read02...
>
>> Cujo is a bot.  He's a gruesome pit-rottie :)  You got a companion.  He 
>> can
>> get killed tho.  I replayed classic Quake a couple times with Cujo just 
>> to see if i could get him all the way through the game. haven't done it 
>> yet. will work on it tho!
>> McG.
>>
> heh heh like a pet helper that can be added to the game play?
>
> Alex
> 
Re: Killer Quake Patch
#75229
Author: AAvK
Date: Wed, 31 Aug 2005 22:50
9 lines
1620 bytes
> Hi AAvK,
>    To activate Cujo, type 'impulse 100' at the Quake console.  Hit ~ to activate the console.  Other commands are in the 
> Killer.txt file.
>
>
Cool thanks Geo.

Alex 
Re: Killer Quake Patch
#75231
Author: McGrandpa
Date: Wed, 31 Aug 2005 22:51
21 lines
2010 bytes
"AAvK" <ahem@notquite.net> wrote in message 
news:HCpRe.15318$Us5.4288@fed1read02...
>
>> Cujo is a bot.  He's a gruesome pit-rottie :)  You got a companion.  He 
>> can
>> get killed tho.  I replayed classic Quake a couple times with Cujo just 
>> to see if i could get him all the way through the game. haven't done it 
>> yet. will work on it tho!
>> McG.
>>
> heh heh like a pet helper that can be added to the game play?
>
> Alex
>

yep.  cujo is actually pretty good.  You have a few commands you can give 
him.  he will automatically attack any monster attacking you.  In a meelee 
battle and it's you against a bunch and THEY got their dobies.... Cujo takes 
them on.
McG. 
Re: Killer Quake Patch
#75230
Author: McGrandpa
Date: Wed, 31 Aug 2005 22:52
28 lines
2178 bytes
"George M. Reagan" <georgeunderscorereagan@hellmail.com> wrote in message 
news:-LGdnXoCfKPwsIveRVn-pw@comcast.com...
> Hi AAvK,
>    To activate Cujo, type 'impulse 100' at the Quake console.  Hit ~ to 
> activate the console.  Other commands are in the Killer.txt file.
>
> G.

yep, that txt file which he and I both will be printing out :)
McG.

> "AAvK" <ahem@notquite.net> wrote in message 
> news:HCpRe.15318$Us5.4288@fed1read02...
>>
>>> Cujo is a bot.  He's a gruesome pit-rottie :)  You got a companion.  He 
>>> can
>>> get killed tho.  I replayed classic Quake a couple times with Cujo just 
>>> to see if i could get him all the way through the game. haven't done it 
>>> yet. will work on it tho!
>>> McG.
>>>
>> heh heh like a pet helper that can be added to the game play?
>>
>> Alex
>>
>
> 
Thread Navigation

This is a paginated view of messages in the thread with full content displayed inline.

Messages are displayed in chronological order, with the original post highlighted in green.

Use pagination controls to navigate through all messages in large threads.

Back to All Threads