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Thread View: alt.games.quake
11 messages
11 total messages Started by Mark Mon, 16 Aug 2004 21:06
Quake 1 on XP Pro?
#75024
Author: Mark
Date: Mon, 16 Aug 2004 21:06
9 lines
1412 bytes
I just installed Quake 1 and GLQuake on my XP Pro system.
When I run it, I get the Quake console screen (which isn't
accepting keyboard input.) I can hear the gameplay going on,
but I can't get out of th econsole and into the game.

What do I need to get this working?

Thanks
-Mark
Re: Quake 1 on XP Pro?
#75025
Author: George M. Reagan
Date: Tue, 17 Aug 2004 02:50
19 lines
1812 bytes
"Mark" <nospam@thanksanyway.org> wrote in message
news:18ednd-QH7luvLzcRVn-qw@speakeasy.net...
> I just installed Quake 1 and GLQuake on my XP Pro system.
> When I run it, I get the Quake console screen (which isn't
> accepting keyboard input.) I can hear the gameplay going on,
> but I can't get out of th econsole and into the game.
>
> What do I need to get this working?
>
> Thanks
> -Mark
>
>
Hi Mark,
    Rename the opengl32.dll file in the quake directory. Ex:
        opengl32.dll.orig

G.
Re: Quake 1 on XP Pro?
#75026
Author: Mark
Date: Tue, 17 Aug 2004 04:46
10 lines
1516 bytes
"George M. Reagan" <georgeunderscorereagan@hotmail.com> wrote:
>
>     Rename the opengl32.dll file in the quake directory. Ex:
>         opengl32.dll.orig

I did that first thing after installing GLQuake, so the problem is
elsewhere. Any other ideas what might be causing this?

Thanks
-Mark
Re: Quake 1 on XP Pro?
#75027
Author: Raymond Martineau
Date: Tue, 17 Aug 2004 18:09
19 lines
1807 bytes
On Mon, 16 Aug 2004 21:46:47 -0700, "Mark" <nospam@thanksanyway.org> wrote:

>"George M. Reagan" <georgeunderscorereagan@hotmail.com> wrote:
>>
>>     Rename the opengl32.dll file in the quake directory. Ex:
>>         opengl32.dll.orig
>
>I did that first thing after installing GLQuake, so the problem is
>elsewhere. Any other ideas what might be causing this?
>

You could instead try running one of the Quake source ports.  Here's some
links to get you started - some point to source ports, while others are
news sites aobut these ports.  (Need to add some links though.)



Tenebrae: http://tenebrae.sourceforge.net/
Quake Standards Group: http://www.quakesrc.org/
Re: Quake 1 on XP Pro?
#75031
Author: Matthew Vaughan
Date: Tue, 17 Aug 2004 18:33
16 lines
1525 bytes
"Mark" <nospam@thanksanyway.org> wrote in message
news:18ednd-QH7luvLzcRVn-qw@speakeasy.net...
> I just installed Quake 1 and GLQuake on my XP Pro system.
> When I run it, I get the Quake console screen (which isn't
> accepting keyboard input.) I can hear the gameplay going on,
> but I can't get out of th econsole and into the game.
>
> What do I need to get this working?

Try this:

http://equake.quakeworld.nu/
or
http://www.fuhquake.net/

(I'm having trouble reaching the latter at the moment though.)
Re: Quake 1 on XP Pro?
#75028
Author: McGrandpa
Date: Sat, 21 Aug 2004 15:03
28 lines
2072 bytes
Raymond Martineau wrote:
> On Mon, 16 Aug 2004 21:46:47 -0700, "Mark" <nospam@thanksanyway.org>
> wrote:
>
>> "George M. Reagan" <georgeunderscorereagan@hotmail.com> wrote:
>>>
>>>     Rename the opengl32.dll file in the quake directory. Ex:
>>>         opengl32.dll.orig
>>
>> I did that first thing after installing GLQuake, so the problem is
>> elsewhere. Any other ideas what might be causing this?
>>
>
> You could instead try running one of the Quake source ports.  Here's
> some links to get you started - some point to source ports, while
> others are news sites aobut these ports.  (Need to add some links
> though.)
>
>
>
> Tenebrae: http://tenebrae.sourceforge.net/
> Quake Standards Group: http://www.quakesrc.org/

Thanks to you guys I now have the complete eQuake sets (9 files?) and 
just wondering before I start:  don't I need to install Quake original 
first?  Got that in the cd drive now...
-- 
McGrandpa [AGQx] 
Re: Quake 1 on XP Pro?
#75029
Author: Raymond Martineau
Date: Sun, 22 Aug 2004 01:46
11 lines
1738 bytes
On Sat, 21 Aug 2004 15:03:32 GMT, "McGrandpa" <McGrandpaNOT@NOThotmail.com>
wrote:

>Thanks to you guys I now have the complete eQuake sets (9 files?) and 
>just wondering before I start:  don't I need to install Quake original 
>first?  

Yes, but make sure you patched the game to at least version 1.06 (if you
shoot the lighting gun underwater and enter a state where you can't
respawn, then you have 1.01.  Other symptoms can be found by checking the
1.06 readme or various internet sites.)
Re: Quake 1 on XP Pro?
#75030
Author: McGrandpa
Date: Sun, 22 Aug 2004 12:07
21 lines
2134 bytes
Raymond Martineau wrote:
> On Sat, 21 Aug 2004 15:03:32 GMT, "McGrandpa"
> <McGrandpaNOT@NOThotmail.com> wrote:
>
>> Thanks to you guys I now have the complete eQuake sets (9 files?) and
>> just wondering before I start:  don't I need to install Quake
>> original first?
>
> Yes, but make sure you patched the game to at least version 1.06 (if
> you shoot the lighting gun underwater and enter a state where you
> can't respawn, then you have 1.01.  Other symptoms can be found by
> checking the
> 1.06 readme or various internet sites.)

I've installed the eQuake final, got it set up, played in one episode a 
bit, and find it doesn't save my config settings.  Hm.  Also, I still 
need to patch the iD Quake, got that now :)  You were right, you guys! 
It's GOOD looking, and I haven't even installed the hiqual texture pack 
yet.  Will remedy these two shortcomings now :)  Hey, wanna play???
-- 
McGrandpa [AGQx] 
Re: Quake 1 on XP Pro?
#75032
Author: George M. Reagan
Date: Mon, 23 Aug 2004 00:38
18 lines
1674 bytes
You might want to try adding -width 1024 -height 768 onto the command line,
or whatever your preference is.

G.

"Mark" <nospam@thanksanyway.org> wrote in message
news:18ednd-QH7luvLzcRVn-qw@speakeasy.net...
> I just installed Quake 1 and GLQuake on my XP Pro system.
> When I run it, I get the Quake console screen (which isn't
> accepting keyboard input.) I can hear the gameplay going on,
> but I can't get out of th econsole and into the game.
>
> What do I need to get this working?
>
> Thanks
> -Mark
>
>
Re: Quake 1 on XP Pro?
#75033
Author: Jazon D Molt
Date: Wed, 25 Aug 2004 15:03
30 lines
1946 bytes
"George M. Reagan" <georgeunderscorereagan@hellmail.com> wrote in message news:<rYSdnRms553hobTcRVn-sw@comcast.com>...
> You might want to try adding -width 1024 -height 768 onto the command line,
> or whatever your preference is.
> 
> G.
> 
> "Mark" <nospam@thanksanyway.org> wrote in message
> news:18ednd-QH7luvLzcRVn-qw@speakeasy.net...
> > I just installed Quake 1 and GLQuake on my XP Pro system.
> > When I run it, I get the Quake console screen (which isn't
> > accepting keyboard input.) I can hear the gameplay going on,
> > but I can't get out of th econsole and into the game.
> >
> > What do I need to get this working?
> >
> > Thanks
> > -Mark
> >
> >


Try downloading WInQuake instead of GLQuake. That worked for me, I
have been running Quakeworld and WInQuake all day today, ;-D.

You can get WinQuake from here:
http://www.fileplanet.com/files/80000/86882.shtml, and that should do
it. Extract the .zip file into your QDirectory and run the WinQuake
executable. That  also allows you to take full advantage of your
graphics performance. Hah - what irony. .running Quake under
1600x1200.
Re: Quake 1 on XP Pro?
#75034
Author: McGrandpa
Date: Wed, 25 Aug 2004 23:04
36 lines
2444 bytes
Jazon D Molt wrote:
> "George M. Reagan" <georgeunderscorereagan@hellmail.com> wrote in
> message news:<rYSdnRms553hobTcRVn-sw@comcast.com>...
>> You might want to try adding -width 1024 -height 768 onto the
>> command line, or whatever your preference is.
>>
>> G.
>>
>> "Mark" <nospam@thanksanyway.org> wrote in message
>> news:18ednd-QH7luvLzcRVn-qw@speakeasy.net...
>>> I just installed Quake 1 and GLQuake on my XP Pro system.
>>> When I run it, I get the Quake console screen (which isn't
>>> accepting keyboard input.) I can hear the gameplay going on,
>>> but I can't get out of th econsole and into the game.
>>>
>>> What do I need to get this working?
>>>
>>> Thanks
>>> -Mark
>>>
>>>
>
>
> Try downloading WInQuake instead of GLQuake. That worked for me, I
> have been running Quakeworld and WInQuake all day today, ;-D.
>
> You can get WinQuake from here:
> http://www.fileplanet.com/files/80000/86882.shtml, and that should do
> it. Extract the .zip file into your QDirectory and run the WinQuake
> executable. That  also allows you to take full advantage of your
> graphics performance. Hah - what irony. .running Quake under
> 1600x1200.

Or get it here:
http://www.quakeworld.net/main-files.html
and all the other official Quake items. 
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