Thread View: alt.games.quake
3 messages
3 total messages
Started by Brett Johnston
Sun, 23 Nov 2003 05:11
keepalive message
Author: Brett Johnston
Date: Sun, 23 Nov 2003 05:11
Date: Sun, 23 Nov 2003 05:11
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Hi I'm trying to get a multiplayer game going modem to modem with the TCP option. I can connect with the computer that's hosting the game but the console keeps repeating the message 'Server to Client Keepalive' and never enters the game. Any idea how to fix?
Re: keepalive message
Author: Shaggy
Date: Sun, 23 Nov 2003 21:51
Date: Sun, 23 Nov 2003 21:51
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On Sun, 23 Nov 2003 05:11:50 GMT, "Brett Johnston" <brettjoh2003@yahoo.com.au> wrote: >Hi > >I'm trying to get a multiplayer game going modem to modem with the TCP >option. I can connect with the computer that's hosting the game but the >console keeps repeating the message 'Server to Client Keepalive' and never >enters the game. Any idea how to fix? > with 56k modems you can not connect any higher than 33.6 modem to modem quake via a modem will be very slow try shutting down any unneccessary background programs assigning more ram to quake could be a firewall blocking quake I can't remember the ports quake uses from memory it;s utp and veries depending on which quake your using (quake quakeworld) without knowing the details of how your connecting what quake your playing dos quake winquake quakeworld eg dos quake dialing directly, setup a tcp direct dailup conection using winquake to play etc
Re: keepalive message
Author: Brett Johnston
Date: Mon, 24 Nov 2003 01:42
Date: Mon, 24 Nov 2003 01:42
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Thx. I think it's not possible. I'm playing winquake trying to connect a cable modem with a 56k modem. With the 56k modem computer hosting, the cable modem computer just gets keepalive messages. With the cable modem computer hosting, I can get in the game with the 56k modem computer but the delay is a full 12 seconds i.e. fire the gun and 12 sec later it goes off. I'll try shutting down as many background programs as possible but i aint optimistic.
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