Thread View: alt.games.quake
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2 total messages
Started by edd the bruce
Fri, 14 Feb 2003 04:10
id gamma, shaggy
Author: edd the bruce
Date: Fri, 14 Feb 2003 04:10
Date: Fri, 14 Feb 2003 04:10
12 lines
1428 bytes
1428 bytes
hey dood, naturaly, im haveing troubles with idgamma,
i figured out how to change the game path, but when i change a setting and
hit enter, it says
{ D:\Program Files\QUAKE\ID1\ not found }
also, i have some ctf maps, single play, and dm maps, they all go in the id1
folder ?
also, i corrected the heap size proublem, tks 32000, :d
so i have this in target line, "D:\Program
Files\QUAKE\glquake.exe" -heapsize 32000 -zone 1024 , but i still get
640/480 mode,
tks for all your help dood,
regards, edd
Re: id gamma, shaggy
Author: Shaggy
Date: Sat, 15 Feb 2003 03:35
Date: Sat, 15 Feb 2003 03:35
29 lines
2003 bytes
2003 bytes
On Fri, 14 Feb 2003 04:10:21 GMT, "edd the bruce" <e...@willshire.com> wrote:
>hey dood, naturaly, im haveing troubles with idgamma,
>i figured out how to change the game path, but when i change a setting and
>hit enter, it says
>{ D:\Program Files\QUAKE\ID1\ not found }
>also, i have some ctf maps, single play, and dm maps, they all go in the id1
>folder ?
>also, i corrected the heap size proublem, tks 32000, :d
>so i have this in target line, "D:\Program
>Files\QUAKE\glquake.exe" -heapsize 32000 -zone 1024 , but i still get
>640/480 mode,
>tks for all your help dood,
>regards, edd
>
maps go in quake\id1\maps
for higher resolution you need to add
to the command line
glquake -width 1024
imo you be better off using another directoy for idgamma's generated pak file
then you can rename it if needed and then copy to quake\id1
just rename it to the next consecutive number
if you have quke\id1 pak0, pak1, pak2 rename idgamma's pak file to pak3
copy to quake\id1 and test. glquake.
only make small changes with idgamma testing each time
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