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Thread View: alt.games.quake
2 messages
2 total messages Started by LARRY ROBERTS Thu, 13 Feb 2003 06:25
glquake: everything is wh
#74511
Author: LARRY ROBERTS
Date: Thu, 13 Feb 2003 06:25
27 lines
1627 bytes
FamilyNet Newsgate

 -=> Quoting Allan Bruce to All <=-

 AB> I have a laptop which I am trying to get glquake running on, so that
 AB> I can play multilplayer with my desktop.
 AB> Quake runs fine on the laptop, but running glquake everything is white
 AB> - as if the textures are not being loaded.  The gfx card is a basic sis
 AB> chipset. Any suggestions?
 AB> Thanks
 AB> Allan


        Make sure you have the newest driver for your card. Another thing
 to make sure about is that you copied the opengl32.dll from your
 c:\windows\system directory to the Quake directory. It will overwrite
 the one that came with GLQuake.
        Do you know what SiS graphics chip the notebook is using? If it is
 pretty old, it may not have OpenGL compatability.

        Larry.

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Re: glquake: everything is wh
#74512
Author: Shaggy
Date: Sat, 15 Feb 2003 03:28
34 lines
2259 bytes
On Wed, 13 Feb 2003 06:25:00 , "LARRY ROBERTS"
<LARRY.ROBERT...@fmlynet.org> wrote:

>FamilyNet Newsgate
>
> -=> Quoting Allan Bruce to All <=-
>
> AB> I have a laptop which I am trying to get glquake running on, so that
> AB> I can play multilplayer with my desktop.
> AB> Quake runs fine on the laptop, but running glquake everything is white
> AB> - as if the textures are not being loaded.  The gfx card is a basic sis
> AB> chipset. Any suggestions?
> AB> Thanks
> AB> Allan
>
>
>        Make sure you have the newest driver for your card. Another thing
> to make sure about is that you copied the opengl32.dll from your
> c:\windows\system directory to the Quake directory. It will overwrite
> the one that came with GLQuake.
>        Do you know what SiS graphics chip the notebook is using? If it is
> pretty old, it may not have OpenGL compatability.
>
>        Larry.

Do not copy opengl32.dll from anywhere else to the quake directory
simply delete opengl32.dll from the quake directory
glquake will then use whatever drivers are installed for the video card

copying opengl32.dll from windows\system will copy the ms opengl32.dll
which uses software rendering. ,it won't use hardware 3d exceleration.
 you'll be handy capping the card severely
you wont get the max fps.
if all else fails then try using the above method
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