Thread View: alt.games.quake
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5 total messages
Started by edd the bruce
Tue, 07 Jan 2003 13:32
shaggy
Author: edd the bruce
Date: Tue, 07 Jan 2003 13:32
Date: Tue, 07 Jan 2003 13:32
4 lines
992 bytes
992 bytes
hey friend, that worked, but now i cant set the gamma, every thing is too dark, thanks shaggy. /// edd
Re: shaggy
Author: Shaggy
Date: Tue, 07 Jan 2003 22:46
Date: Tue, 07 Jan 2003 22:46
9 lines
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On Tue, 07 Jan 2003 13:32:34 GMT, "edd the bruce" <e...@willshire.com> wrote: >hey friend, that worked, but now i cant set the gamma, every thing is too >dark, >thanks shaggy. > /// edd > ehh ? what worked
Re: shaggy
Author: edd the bruce
Date: Wed, 08 Jan 2003 02:05
Date: Wed, 08 Jan 2003 02:05
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lol, sry.
the allseeingeye.
mine is a little diffirent, but it worked the same.
i added the { -width 1024 -heapsize 34000 -zone 2048 }
in the target line.
so now i can join on line, and be in 1024, but the gamma is to dark, i tryed
to change it in the consol, gamma 1.5 or what ever, but nothing changes. its
too dark.
tis shaggy.
/// edd
Re: shaggy
Author: Shaggy
Date: Wed, 08 Jan 2003 02:47
Date: Wed, 08 Jan 2003 02:47
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On Wed, 08 Jan 2003 02:05:09 GMT, "edd the bruce" <e...@willshire.com> wrote:
>lol, sry.
>the allseeingeye.
>mine is a little diffirent, but it worked the same.
>i added the { -width 1024 -heapsize 34000 -zone 2048 }
>in the target line.
>so now i can join on line, and be in 1024, but the gamma is to dark, i tryed
>to change it in the consol, gamma 1.5 or what ever, but nothing changes. its
>too dark.
>tis shaggy.
>/// edd
>
i c would have made it easier to understand/follow if you'd replied in your ase
thread :)
glad you got it sorted
both glquake and glqwcl gamma setting is broken
gamma has to either be fixed by using idgamma (nothing to do with id software)
or your video cards brightness controls
idgamma creates a separate pak file with a brighter colour pallete customised
to your liking by you, which needs to be in quake\id1
make small changes to idgamma testing each time by renaming the idgamma pak file
to next consecutive pak file number . eg if you have pak0.pak pak1.pak rename
to pak2.pak then copy to quake\id1
both glquake and glqwcl will automatically use the idgamma pak file
you only have to do this once
you could try one of the none id qw's some of them may have a working ingame
gamma fix
Re: shaggy
Author: edd the bruce
Date: Wed, 08 Jan 2003 02:56
Date: Wed, 08 Jan 2003 02:56
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tks shaggy, ill try this right now. // edd
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