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Thread View: alt.games.quake
4 messages
4 total messages Started by JimShu1 Mon, 02 Sep 2002 23:33
Quake and WinXP Pro
#74308
Author: JimShu1
Date: Mon, 02 Sep 2002 23:33
10 lines
1271 bytes
I'm now running WinXP Pro and am able to run single-player Quake using
WinQuake.  I use GameSpy to connect to other servers for TeamFortress play.
My initial efforts to try to play Quake on the internet haven't been
successful.

I have QuakeWorld installed and GameSpy executes qwcl.exe to start Quake.
Is it possible to run Quake on the Internet with WinXP Pro?  Anything else
that I need to do?

Thanks for any replies!
Re: Quake and WinXP Pro
#74309
Author: Shaggy
Date: Tue, 03 Sep 2002 13:47
19 lines
1607 bytes
On Mon, 2 Sep 2002 19:33:41 -0400, "JimShu1" <jimshu...@sssnet.com> wrote:

>I'm now running WinXP Pro and am able to run single-player Quake using
>WinQuake.  I use GameSpy to connect to other servers for TeamFortress play.
>My initial efforts to try to play Quake on the internet haven't been
>successful.
>
>I have QuakeWorld installed and GameSpy executes qwcl.exe to start Quake.
>Is it possible to run Quake on the Internet with WinXP Pro?  Anything else
>that I need to do?
>
>Thanks for any replies!
>

if quake runs you should be able to play quake on the internet
with qw you can only connect to qw servers

if you have a 3dcard that supports opengl you can use glquake
and glquakeworld (glqwcl.exe)
Re: Quake and WinXP Pro
#74310
Author: JimShu1
Date: Tue, 03 Sep 2002 15:28
2 lines
847 bytes
Nope, my video card doesn't qualify for GLQuake.  I'll bang away at
qwcl.exe.
Re: Quake and WinXP Pro
#74311
Author: Jimshu1
Date: Tue, 03 Sep 2002 22:59
2 lines
890 bytes
Got it working with qwcl.exe, once I configured Quake with WinQuake offline.
Thanks.
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