Thread View: alt.games.quake
4 messages
4 total messages
Started by Shane Crowe
Tue, 27 Aug 2002 01:20
Tenabrae quake
Author: Shane Crowe
Date: Tue, 27 Aug 2002 01:20
Date: Tue, 27 Aug 2002 01:20
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Read about this on slashdot http://users.pandora.be/hollemeersch/blackrose/tenebrae/ Amazing - quake with really jazzed up shadows makes it look better than its ever looked before.
Re: Tenabrae quake
Author: Shaggy
Date: Tue, 27 Aug 2002 20:05
Date: Tue, 27 Aug 2002 20:05
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On Tue, 27 Aug 2002 01:20:18 GMT, "Shane Crowe" <nob...@nowhere.com> wrote: >Read about this on slashdot >http://users.pandora.be/hollemeersch/blackrose/tenebrae/ > >Amazing - quake with really jazzed up shadows makes it look better than its >ever looked before. > > looks very nice !
Re: Tenabrae quake
Author: rjdrivers
Date: Wed, 28 Aug 2002 13:51
Date: Wed, 28 Aug 2002 13:51
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The glossy look to all the surfaces seems nice at first, and it certainly makes sense on many of the metal textures. But the glossy grass was a bit unusual looking :-) Some of the other effects they added, like steam, were great. I had trouble getting the brightness to an acceptable level. Even with Idgamma, eveything would brigthen up except the enemy models. Unless they were in a very bright area where some light was reflecting directly on them, they remained dark looking. -- Regards, Bob http://www.bullseyecrosshairs.com "Shane Crowe" <nob...@nowhere.com> wrote in message news:mtAa9.215660$m91.8958908@bin5.nnrp.aus1.giganews.com... > Read about this on slashdot > http://users.pandora.be/hollemeersch/blackrose/tenebrae/ > > Amazing - quake with really jazzed up shadows makes it look better than its > ever looked before. > > >
Re: Tenabrae quake
Author: Shaggy
Date: Thu, 29 Aug 2002 09:52
Date: Thu, 29 Aug 2002 09:52
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On Wed, 28 Aug 2002 13:51:19 GMT, "rjdrivers" <rjdr...@cox.net> wrote: >The glossy look to all the surfaces seems nice at first, and it certainly >makes sense on many of the metal textures. But the glossy grass was a bit >unusual looking :-) Some of the other effects they added, like steam, were >great. I had trouble getting the brightness to an acceptable level. Even >with Idgamma, eveything would brigthen up except the enemy models. Unless >they were in a very bright area where some light was reflecting directly on >them, they remained dark looking. pitty, it looks great but i must confess i only looked at the screen shots
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