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Thread View: alt.games.quake
4 messages
4 total messages Started by Shane Crowe Tue, 27 Aug 2002 01:20
Tenabrae quake
#74268
Author: Shane Crowe
Date: Tue, 27 Aug 2002 01:20
5 lines
1576 bytes
Read about this on slashdot
http://users.pandora.be/hollemeersch/blackrose/tenebrae/

Amazing - quake with really jazzed up shadows makes it look better than its
ever looked before.
Re: Tenabrae quake
#74269
Author: Shaggy
Date: Tue, 27 Aug 2002 20:05
11 lines
1178 bytes
On Tue, 27 Aug 2002 01:20:18 GMT, "Shane Crowe" <nob...@nowhere.com> wrote:

>Read about this on slashdot
>http://users.pandora.be/hollemeersch/blackrose/tenebrae/
>
>Amazing - quake with really jazzed up shadows makes it look better than its
>ever looked before.
>
>

looks very nice !
Re: Tenabrae quake
#74270
Author: rjdrivers
Date: Wed, 28 Aug 2002 13:51
25 lines
1855 bytes
The glossy look to all the surfaces seems nice at first, and it certainly
makes sense on many of the metal textures.  But the glossy grass was a bit
unusual looking :-)  Some of the other effects they added, like steam, were
great.  I had trouble getting the brightness to an acceptable level.  Even
with Idgamma, eveything would brigthen up except the enemy models.  Unless
they were in a very bright area where some light was reflecting directly on
them, they remained dark looking.



--
Regards,
Bob
http://www.bullseyecrosshairs.com
"Shane Crowe" <nob...@nowhere.com> wrote in message
news:mtAa9.215660$m91.8958908@bin5.nnrp.aus1.giganews.com...
> Read about this on slashdot
> http://users.pandora.be/hollemeersch/blackrose/tenebrae/
>
> Amazing - quake with really jazzed up shadows makes it look better than
its
> ever looked before.
>
>
>
Re: Tenabrae quake
#74271
Author: Shaggy
Date: Thu, 29 Aug 2002 09:52
13 lines
1694 bytes
On Wed, 28 Aug 2002 13:51:19 GMT, "rjdrivers" <rjdr...@cox.net> wrote:

>The glossy look to all the surfaces seems nice at first, and it certainly
>makes sense on many of the metal textures.  But the glossy grass was a bit
>unusual looking :-)  Some of the other effects they added, like steam, were
>great.  I had trouble getting the brightness to an acceptable level.  Even
>with Idgamma, eveything would brigthen up except the enemy models.  Unless
>they were in a very bright area where some light was reflecting directly on
>them, they remained dark looking.

pitty, 

it looks great but i must confess i only looked at the screen shots
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