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Thread View: alt.games.quake
1 messages
1 total messages Started by chr... Father Time Tue, 01 Aug 1995 00:00
SURVEY: Graphical MU* Questionairre.
#726
Author: chr... Father Time
Date: Tue, 01 Aug 1995 00:00
69 lines
2336 bytes
[Do people think that posting surveys is a reasonable use of this
 group? Let me know. -moderator]


	I am very interested in all of the new graphical mud programs which
have come out lately, and are coming out (supposedly).  Please, if you
don't mind, take a little time to answer the following questions as
honestly as possible.  Answer only the questions you want to.  Please
email your response to me at chr...@mindspring.com.  Thankyou.

Personal info

1.  Sex:

2.  Age:

3.  Type of MU*'s played:

4.  Type of MU* you most often play:

5.  Favorite MU* (please include address + port):

The good stuff

6.  What is the most important aspect of mudding (label the following
from 1-6, 1 being most important, 6 least.):

	a.  Combat (hack-n-slash):
	b.  Partying (not the kind w/ dancing and a punchbowl, we're talking
teamwork.):
	c.  Conversation (Interacting with others out of character.):
	d.  Roleplaying (Stressing in character relationships, etc.):
	e.  Exploration/Problem Solving (Exploring the world, solving quests,
etc.):
	f.  Creating (Bringing your ideas to life for the enjoyment of
others.):

7.  Which of these do you feel would be most important in a graphical
mud?

Why?

Least important?

Why?

8.  Which aspects of today's text-based MU*'s should be kept in their
translation to a graphical environment?

Which shouldn't/couldn't?

9.  Would you be willing to pay for a "good" (in your opinion)
text-based MU*?

A "good" graphical MU*?

10.  Which would be a better environment for a graphical MU*, a 3rd
person overhead type view, or a 1st person Doom-like view?

11.  Would pkilling become more or less important in a graphical
environment?

Why?

12.  Other comments/questions.


-
Thankyou much.
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