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Thread View: alt.games.quake
3 messages
3 total messages Started by bh... Arthur Sankey Mon, 08 Jan 1996 00:00
Quake wad review #2
#2029
Author: bh... Arthur Sankey
Date: Mon, 08 Jan 1996 00:00
30 lines
1279 bytes
Quake wad review #2
Game: Quake beta v1.0
Wad name: dethpit.wad
Author: Joe splatter


Overall:
A very good wad for the quake beta. This one is almost as good as the ID
levels.

Level Design:
Like the name suggests, this level has a massive pit of death in a large
central room. This is good for deathmatch, because if a player tries to
run away from combat, they most likely get sucked into the hole. This
level also has a few outdoor areas that are small and have no hiding
places. A few water areas.

Monsters:

One or two knights, but lots of traps. Plenty of scavangers to keep the
bodies from piling up.

Things:

A few torches to keep things light, but not enough other things. I only
counted two trees in the outdoor areas, and that's it.

Score:

86% Very good for deathmatch.
Re: Quake wad review #2
#2030
Author: cwill... C Williamson
Date: Wed, 10 Jan 1996 00:00
17 lines
1008 bytes
>Quake wad review #2
>Game: Quake beta v1.0
>Wad name: dethpit.wad
>Author: Joe splatter

Um, OK there pal!

Anyway, for all you Quakeophiles, I just got off the phone with a friend who 
works at PC Gamer... anyway I can leak this out: the editors got to play 
around with the engine, which was running off of a Pentium 3D Blaster from 
Creative Labs (not sure if the 3DB is officially released yet) and supposedly 
it looks fantastic, running around 20-30fps, I'm assuming SVGA mode. There are 
NO monsters yet <cough> and there is by all means NO beta <double cough.>

Kids these days... sheeze.

Col
Re: Quake wad review #2
#2031
Author: da... V Teahan
Date: Thu, 18 Jan 1996 00:00
8 lines
527 bytes
Huh,

	MONG there is no Pentium 3D Blaster, not according to Rendition!

    
      
        				              
  
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