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Thread View: alt.games.quake
2 messages
2 total messages Started by matt tagliaferri Fri, 05 Jan 1996 00:00
from the author of DoomCAD
#1847
Author: matt tagliaferri
Date: Fri, 05 Jan 1996 00:00
21 lines
1400 bytes
I have spent the last 3-4 weeks rewriting DoomCAD from SCRATCH in Borland 
Delphi (DoomCAD used to be in Visual Basic).  The first results of that 
project is now ready.  The new Doom editor is called dCAD (as in 
DelphiCAD, I guess).  It can handle Doom/Doom2/Heretic/Hexen editing,
although Hexen script support is not built in: you create the script 
yourslef, compile it using ACC, then specify the compiled filename when 
you save your WAD.  There's also no node builder, as DoomCAD's was buggy 
anyway.  I recommend WARM, and will probably include it in the first 
release version of dCAD.

dCAD is about 10x faster than it's VB cousin.  It's also easier to use, 
in my opinion.

Thorough testing has not been done.  I decided to release the beta as 
soon as possible and get all interested parties using it to provide 
feedback.  Please do.

As of now, the beta is on the Software Creations BBS (see Doom readme for 
#).  I will try and find a Web site to post it to soon.

matt tag
Re: from the author of DoomCAD
#1848
Author: wgri... Wm Griffin
Date: Sat, 06 Jan 1996 00:00
12 lines
782 bytes
Software Creations doesn't compare to to Digital Vortex for Doom
files. Every doom file from the beginning till now is on the Digital
Vortex. That equals to gigs of compressed doom files... Plus 10X that
in adult and 10X that in other related shareware.

Digital Vortex
770-591-0414
6 nodes as of now.
5 are usr 28.8
40+ cdroms online.

Atlanta, Ga
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