Thread View: alt.games.quake
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2 total messages
Started by matt tagliaferri
Fri, 05 Jan 1996 00:00
from the author of DoomCAD
Author: matt tagliaferri
Date: Fri, 05 Jan 1996 00:00
Date: Fri, 05 Jan 1996 00:00
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I have spent the last 3-4 weeks rewriting DoomCAD from SCRATCH in Borland Delphi (DoomCAD used to be in Visual Basic). The first results of that project is now ready. The new Doom editor is called dCAD (as in DelphiCAD, I guess). It can handle Doom/Doom2/Heretic/Hexen editing, although Hexen script support is not built in: you create the script yourslef, compile it using ACC, then specify the compiled filename when you save your WAD. There's also no node builder, as DoomCAD's was buggy anyway. I recommend WARM, and will probably include it in the first release version of dCAD. dCAD is about 10x faster than it's VB cousin. It's also easier to use, in my opinion. Thorough testing has not been done. I decided to release the beta as soon as possible and get all interested parties using it to provide feedback. Please do. As of now, the beta is on the Software Creations BBS (see Doom readme for #). I will try and find a Web site to post it to soon. matt tag
Re: from the author of DoomCAD
Author: wgri... Wm Griffin
Date: Sat, 06 Jan 1996 00:00
Date: Sat, 06 Jan 1996 00:00
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Software Creations doesn't compare to to Digital Vortex for Doom files. Every doom file from the beginning till now is on the Digital Vortex. That equals to gigs of compressed doom files... Plus 10X that in adult and 10X that in other related shareware. Digital Vortex 770-591-0414 6 nodes as of now. 5 are usr 28.8 40+ cdroms online. Atlanta, Ga
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