Thread View: alt.games.quake
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Started by e-c... Alex
Thu, 04 Jan 1996 00:00
Dr Dobb's Article about Quake engine
Author: e-c... Alex
Date: Thu, 04 Jan 1996 00:00
Date: Thu, 04 Jan 1996 00:00
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I just got the news about an article in Dr. Dobbs called 'Ramblings in Real Time' by Michael Abrash . It's supposed to be about the Quake engine. Has anyone read it? And if so, well??? Tell us :) We need to know ;) Alex
Re: Dr Dobb's Article about Quake engine
Author: frbr... The Neon Antichrist
Date: Sat, 06 Jan 1996 00:00
Date: Sat, 06 Jan 1996 00:00
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In article <30ebf655...@news.xs4all.nl>, e-c...@xs4all.nl wrote: >I just got the news about an article in Dr. Dobbs called 'Ramblings in >Real Time' by Michael Abrash . It's supposed to be about the Quake >engine. Has anyone read it? And if so, well??? Tell us :) We need to >know ;) > >Alex There is such an article, it's not in DDJ, but in a smaller,thinner magazine, that also has Doctor Dobbs in its title. I haven't read the article, but a 3d engine-coding-freak-friend of mine read some parts of it to me. It explained what kind of data-structures they use for quake, bascially only techie stuff you gaming-people probably don't care about. It said how fast it will be, that it'll use 10000 polygons per level, etc... My friend and I did some "educated guessing" and came to the conclusion that it could run aceptably on something like a 486DX100/Pentium 66. Of course, we lack A LOT of data to be accurate in our estimate, so it might as well be that a P90 is the only way to go. The article, also said, "by the time you read this the shareware version of quake will be avaiable." The article was written somewhere in november I guess, as it appeared in the January (I think) issue. Obviously Abrash was quite wrong. TNA.
Re: Dr Dobb's Article about Quake engine
Author: dib... The Dibbles
Date: Sat, 06 Jan 1996 00:00
Date: Sat, 06 Jan 1996 00:00
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Alex (e-c...@xs4all.nl) wrote:
} I just got the news about an article in Dr. Dobbs called 'Ramblings in
} Real Time' by Michael Abrash . It's supposed to be about the Quake
} engine. Has anyone read it? And if so, well??? Tell us :) We need to
} know ;)
You can get it from ftp.idsoftware.com:/mikeab. All of abrashes
DDJ stuff is in there, including his VGA mode X stuff. It doesn't talk
specifically about the quake engine (I don't think), but it has some nice
win32/NT programming for BSP trees, 3d clipping and such.
l8r,
Drew
--
The Dibble Family dib...@bluemarble.net
Spencer, IN "Somehow it seems to fill my head with ideas,
although I don't know exactly what they are!"
"Through the Looking Glass", Lewis Carroll
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