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Thread View: alt.games.quake
15 messages
15 total messages Started by musc... Hamster Huey and the Goo... Wed, 03 Jan 1996 00:00
Great Idea For Quake
#1714
Author: musc... Hamster Huey and the Goo...
Date: Wed, 03 Jan 1996 00:00
20 lines
1131 bytes
Subject: Great Idea For Quake
Newsgroups: alt.games.quake
Summary: 
Keywords: 
X-Newsreader: TIN [version 1.2 PL2]

Here is my great idea for quake, i have many more of them, so if you
are interested, please email me. 


You're hiding in the shadows, waiting for the other guy to walk by. 
Finally you see him, so just as he gets close to you, you take your 
trusty hammer and bash him in the head, but not so hard to kill him. Then 
you take him somewhere, tie him to a rock, and proceed to cut off his 
arms, then let him run around armless, until you decide to hunt him down 
and lop off his head, and of course massive piles of blood will spill 
out. So what do you think of that?

	AFter that, you disembowl him and choke him on his own guts
 
Re: Great Idea For Quake
#1715
Author: la... Lance Ladic
Date: Wed, 03 Jan 1996 00:00
20 lines
1284 bytes
In article, musc...@Walden.MO.NET (Hamster Huey and the Gooey Kablooie) wrote:
>Subject: Great Idea For Quake
>Date: 3 Jan 1996 03:47:42 GMT

>Here is my great idea for quake, i have many more of them, so if you
>are interested, please email me. 

>You're hiding in the shadows, waiting for the other guy to walk by. 
>Finally you see him, so just as he gets close to you, you take your 
>trusty hammer and bash him in the head, but not so hard to kill him. Then 
>you take him somewhere, tie him to a rock, and proceed to cut off his 
>arms, then let him run around armless, until you decide to hunt him down 
>and lop off his head, and of course massive piles of blood will spill 
>out. So what do you think of that?

>        AFter that, you disembowl him and choke him on his own guts
> 

You're one sick puppy dude... (but I couldn't help but roll on the floor 
laughing at your post!)
Re: Great Idea For Quake
#1716
Author: bh... Arthur Sankey
Date: Wed, 03 Jan 1996 00:00
28 lines
1872 bytes
Lance Ladic (la...@cs.ubc.ca) writes:
> In article, musc...@Walden.MO.NET (Hamster Huey and the Gooey Kablooie) wrote:
>>Subject: Great Idea For Quake
>>Date: 3 Jan 1996 03:47:42 GMT
> 
>>Here is my great idea for quake, i have many more of them, so if you
>>are interested, please email me. 
> 
>>You're hiding in the shadows, waiting for the other guy to walk by. 
>>Finally you see him, so just as he gets close to you, you take your 
>>trusty hammer and bash him in the head, but not so hard to kill him. Then 
>>you take him somewhere, tie him to a rock, and proceed to cut off his 
>>arms, then let him run around armless, until you decide to hunt him down 
>>and lop off his head, and of course massive piles of blood will spill 
>>out. So what do you think of that?
> 
>>        AFter that, you disembowl him and choke him on his own guts
>> 
> 
> You're one sick puppy dude... (but I couldn't help but roll on the floor 
> laughing at your post!)

I laughed too. That would make a great .lmp or whatever. I read on the
finger file that id have been working on "enviromental hazards" so I guess
that would mean fires and tornados. Imagine a watching some guy get hit by
a tornado, and all of his guts go flying around in circles...The you use
the demo recorder to show the gorefest from the point of view of each
piece! :)
Re: Great Idea For Quake
#1724
Author: rgoo... Robert Goodwin
Date: Wed, 03 Jan 1996 00:00
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1291 bytes
musc...@Walden.MO.NET (Hamster Huey and the Gooey Kablooie) wrote:

>Subject: Great Idea For Quake
>Newsgroups: alt.games.quake
>Summary: 
>Keywords: 
>X-Newsreader: TIN [version 1.2 PL2]

>Here is my great idea for quake, i have many more of them, so if you
>are interested, please email me. 


>You're hiding in the shadows, waiting for the other guy to walk by. 
>Finally you see him, so just as he gets close to you, you take your 
>trusty hammer and bash him in the head, but not so hard to kill him. Then 
>you take him somewhere, tie him to a rock, and proceed to cut off his 
>arms, then let him run around armless, until you decide to hunt him down 
>and lop off his head, and of course massive piles of blood will spill 
>out. So what do you think of that?

>	AFter that, you disembowl him and choke him on his own guts

Uh....yeah....I guess :/


-- Robert Goodwin
-- http://ro.com/~rgoodwin/
Re: Great Idea For Quake
#1725
Author: ed... Ed Chambers
Date: Thu, 04 Jan 1996 00:00
24 lines
1250 bytes
That's a lovely idea, hamster.

musc...@Walden.MO.NET (Hamster Huey and the Gooey Kablooie) wrote:

>Subject: Great Idea For Quake
>Newsgroups: alt.games.quake
>Summary: 
>Keywords: 
>X-Newsreader: TIN [version 1.2 PL2]

>Here is my great idea for quake, i have many more of them, so if you
>are interested, please email me. 


>You're hiding in the shadows, waiting for the other guy to walk by. 
>Finally you see him, so just as he gets close to you, you take your 
>trusty hammer and bash him in the head, but not so hard to kill him. Then 
>you take him somewhere, tie him to a rock, and proceed to cut off his 
>arms, then let him run around armless, until you decide to hunt him down 
>and lop off his head, and of course massive piles of blood will spill 
>out. So what do you think of that?

>	AFter that, you disembowl him and choke him on his own guts
> 
Re: Great Idea For Quake
#1726
Author: bcl...
Date: Thu, 04 Jan 1996 00:00
7 lines
793 bytes
Well...The whole lopping off of the arms thing seems pretty cool...:)

Mebbe ID can work that into the engine, because other wise, QUAKE won't 
be as fun......  I mean, damage on specific bodyparts seems cool, but 
severing and blowing off parts seems cooler.  I've even heard the 
medieval thing may change....a little, as ID was talking about rockets 
and stuff in QUAKE....Cool, huh?
Re: Great Idea For Quake
#1717
Author: be... Ben Violette
Date: Fri, 05 Jan 1996 00:00
22 lines
1835 bytes
Cool. Another thread going into detail about gory things to put in Quake. 
Let's give everyone realistically texture mapped insides. So no matter how you 
cut them the cross-section will look real. Say you cut his head off, you could 
look in his neck and see his spine and thorax. And say you cut him in half, 
you could see a good cross-section of his insides. Also some key points could 
spurt blood more than others, rythmically like a pule (but only for a few 
seconds), so if you cut off his head blod would squirt out of the neck for a 
little while. Maybe even painting the walls. Same with other major arteries. 
Also they could have some "loose" parts. So you could cut open their stomach 
and their intestines would fall out (maybe you could grab them and swing the 
person around, or tie them to something like a rock and toss it off a high 
place). Also cutting his head in half would cause his brain to fall out. You 
could also make it so that the bones wouldbe removable so you could arrange 
them in areas to warn others that you are there. Plus I think it would 
realistic to have nerves. So that a person who gets their head cut off will 
still twitch, and say you cut someone's arm off while their holding a sword, 
the arm would still swing around making it dangerous. Just some idea I've been 
fantasizing about alot lately for some reason. Maybe it's my diet.


-Ben
Re: Great Idea For Quake
#1718
Author: tki... Rocky Balboa
Date: Fri, 05 Jan 1996 00:00
28 lines
1974 bytes
be...@accessnv.com (Ben Violette) wrote:


>Cool. Another thread going into detail about gory things to put in Quake. 
>Let's give everyone realistically texture mapped insides. So no matter how you 
>cut them the cross-section will look real. Say you cut his head off, you could 
>look in his neck and see his spine and thorax. And say you cut him in half, 
>you could see a good cross-section of his insides. Also some key points could 
>spurt blood more than others, rythmically like a pule (but only for a few 
>seconds), so if you cut off his head blod would squirt out of the neck for a 
>little while. Maybe even painting the walls. Same with other major arteries. 
>Also they could have some "loose" parts. So you could cut open their stomach 
>and their intestines would fall out (maybe you could grab them and swing the 
>person around, or tie them to something like a rock and toss it off a high 
>place). Also cutting his head in half would cause his brain to fall out. You 
>could also make it so that the bones wouldbe removable so you could arrange 
>them in areas to warn others that you are there. Plus I think it would 
>realistic to have nerves. So that a person who gets their head cut off will 
>still twitch, and say you cut someone's arm off while their holding a sword, 
>the arm would still swing around making it dangerous. Just some idea I've been 
>fantasizing about alot lately for some reason. Maybe it's my diet.


>-Ben

Do you work on a graveyard ?

Good ideas but Quake would be xxx-rated.
Re: Great Idea For Quake
#1719
Author: Ste... steve
Date: Fri, 05 Jan 1996 00:00
51 lines
3187 bytes
On Fri, 05 Jan 1996 12:38:41 GMT, tki...@teuto.de (Rocky Balboa) wrote:

>be...@accessnv.com (Ben Violette) wrote:
>
>
>>Cool. Another thread going into detail about gory things to put in Quake. 
>>Let's give everyone realistically texture mapped insides. So no matter how you 
>>cut them the cross-section will look real. Say you cut his head off, you could 
>>look in his neck and see his spine and thorax. And say you cut him in half, 
>>you could see a good cross-section of his insides. Also some key points could 
>>spurt blood more than others, rythmically like a pule (but only for a few 
>>seconds), so if you cut off his head blod would squirt out of the neck for a 
>>little while. Maybe even painting the walls. Same with other major arteries. 
>>Also they could have some "loose" parts. So you could cut open their stomach 
>>and their intestines would fall out (maybe you could grab them and swing the 
>>person around, or tie them to something like a rock and toss it off a high 
>>place). Also cutting his head in half would cause his brain to fall out. You 
>>could also make it so that the bones wouldbe removable so you could arrange 
>>them in areas to warn others that you are there. Plus I think it would 
>>realistic to have nerves. So that a person who gets their head cut off will 
>>still twitch, and say you cut someone's arm off while their holding a sword, 
>>the arm would still swing around making it dangerous. Just some idea I've been 
>>fantasizing about alot lately for some reason. Maybe it's my diet.
>
>
>>-Ben
>
>Do you work on a graveyard ?
>
>Good ideas but Quake would be xxx-rated.

It probably will anyhow, but I'm not complaining. How about a weapon like an
automatic cheesegrater (rusty of course) that allows you to slowly remove your
victims skin, while he's tied down. Rib his cheeks off, and watch the flesh rip
as he screams. Slowy grate away his fingers, until he has nothing but stumps to
hold his beapons with. Go ever the soles of his feet once or twice so he cannot
walk. The maybe do a quick once over on random parts of his body. Leave him in
extrememe pain, lying on the floor helpless. To be eaten or picked off by
scavengers.

how about 101 sick ways to die in quake?

1. red hot needles slowly instered into the eyeball.



    \'''''',____                 ,./     ,.-':,   /'-,.''   ,.''-''-,./
'----'----''--*''-\,,.              _,-''     '-.'  '\,.,/''
#--#  /''     /   '   '---''\-, .,-'  Ste...@Thurgood.demon.co.uk
##-## \,.   ' ,._,-,-/--\---,-,- \.,_       ,,._                    ,./'
----------,._____,,...,...,./''      '-.,-'' ,, '-,...,./''\,..,.-''
Re: Great Idea For Quake
#1727
Author: Brian Flanagan
Date: Sat, 06 Jan 1996 00:00
21 lines
1317 bytes
Hamster Huey and the Gooey Kablooie wrote:
> 
> Subject: Great Idea For Quake
> Newsgroups: alt.games.quake
> Summary:
> Keywords:
> X-Newsreader: TIN [version 1.2 PL2]
> 
> Here is my great idea for quake, i have many more of them, so if you
> are interested, please email me.
> 
> You're hiding in the shadows, waiting for the other guy to walk by.
> Finally you see him, so just as he gets close to you, you take your
> trusty hammer and bash him in the head, but not so hard to kill him. Then
> you take him somewhere, tie him to a rock, and proceed to cut off his
> arms, then let him run around armless, until you decide to hunt him down
> and lop off his head, and of course massive piles of blood will spill
> out. So what do you think of that?
> 
>         AFter that, you disembowl him and choke him on his own guts
> 	eh Its the stress man.... relax :)
Re: Great Idea For Quake
#1720
Author: Tom Wheeley
Date: Sun, 07 Jan 1996 00:00
21 lines
1572 bytes
In article <8208743...@thurgood.demon.co.uk>
           Ste...@Thurgood.demon.co.uk "steve" writes:

> It probably will anyhow, but I'm not complaining. How about a weapon like an
> automatic cheesegrater (rusty of course) that allows you to slowly remove your
> victims skin, while he's tied down. Rib his cheeks off, and watch the flesh rip
> as he screams. Slowy grate away his fingers, until he has nothing but stumps to
> hold his beapons with. Go ever the soles of his feet once or twice so he cannot
> walk. The maybe do a quick once over on random parts of his body. Leave him in
> extrememe pain, lying on the floor helpless. To be eaten or picked off by
> scavengers.
> 
> how about 101 sick ways to die in quake?
> 
> 1. red hot needles slowly instered into the eyeball.

"I'll gouge out your eyeballs and skull-fuck you!"

-- 
* TQ 1.0 * 101 New Names for Quake!
68.  Power Barneys and their bloody guts
Re: Great Idea For Quake
#1728
Author: I... Khorne the blood god
Date: Sun, 07 Jan 1996 00:00
3 lines
420 bytes
Yeah, then shit on the corpse.

-Khorne (you find me in your shit)
Re: Great Idea For Quake
#1721
Author: luke... Luke Duff
Date: Mon, 08 Jan 1996 00:00
24 lines
1508 bytes
Tom Wheeley <to...@tsys.demon.co.uk> wrote:

>In article <8208743...@thurgood.demon.co.uk>
>           Ste...@Thurgood.demon.co.uk "steve" writes:
>
>> It probably will anyhow, but I'm not complaining. How about a weapon like an
>> automatic cheesegrater (rusty of course) that allows you to slowly remove your
>> victims skin, while he's tied down. Rib his cheeks off, and watch the flesh rip
>> as he screams. Slowy grate away his fingers, until he has nothing but stumps to
>> hold his beapons with. Go ever the soles of his feet once or twice so he cannot
>> walk. The maybe do a quick once over on random parts of his body. Leave him in
>> extrememe pain, lying on the floor helpless. To be eaten or picked off by
>> scavengers.
>> 
>> how about 101 sick ways to die in quake?
>> 
>> 1. red hot needles slowly instered into the eyeball.
>
>"I'll gouge out your eyeballs and skull-fuck you!"
>

I'll keep an eye out for you.

Luke
Re: Great Idea For Quake
#1722
Author: stil... Ryan Drake
Date: Wed, 10 Jan 1996 00:00
15 lines
975 bytes
In article <8212990...@thurgood.demon.co.uk> Ste...@Thurgood.demon.co.uk (steve) writes:
>>> how about 101 sick ways to die in quake?
>>> 
>>> 1. red hot needles slowly instered into the eyeball.
>>
>>"I'll gouge out your eyeballs and skull-fuck you!"

>was that :
>a) a quote, or
>b) a threat?

It was definitely a quote. I remember hearing it somewhere.  Forgot where
tho.

Ryan Drake
Re: Great Idea For Quake
#1723
Author: Arne Michaelsen
Date: Wed, 10 Jan 1996 00:00
17 lines
1143 bytes
On Wed, 10 Jan 1996, Ryan Drake wrote:

> In article <8212990...@thurgood.demon.co.uk> Ste...@Thurgood.demon.co.uk (steve) writes:
> >>> how about 101 sick ways to die in quake?
> >>> 
> >>> 1. red hot needles slowly instered into the eyeball.
> >>
> >>"I'll gouge out your eyeballs and skull-fuck you!"
> 
> >was that :
> >a) a quote, or
> >b) a threat?
> 
> It was definitely a quote. I remember hearing it somewhere.  Forgot where
> tho.

The seargent in "Full Metal Jacket" speaking to private Pile.  Great film...
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