Thread View: alt.games.quake
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Started by George Camden
Mon, 01 Jan 1996 00:00
Re: Some real reasons for Quake being late
Author: George Camden
Date: Mon, 01 Jan 1996 00:00
Date: Mon, 01 Jan 1996 00:00
29 lines
1693 bytes
1693 bytes
> Hi Bishop!
>
> >You will know why Quake was delayed. The Into the Shadows character demo
> >was the most impressive piece of game technology ever released. These screen
> >shots show us that the game is even better than what we have seen so far.
> As I've said before, some people at id might have said "Oops, look at THAT" aswell.
> And now? Quake has to be even better than ITS.. But what if the Quake
> screenshots are from one of the first alphas? Maybe things are looking totally
> different now. If I were id, I'd let the rest of the world think that I'm in serious
> trouble with my 3D-Engine and then release something which exceeds everything.
>
> >I'm not saying Quake won't be a fun game, after all id is the King of
> >Deathmatch and level design. But, for anyone considering a new single player
> >game - ITS is King. And Triton hasn't said much about ITS. For all we know,
> >it will support modem/network play.
> Yes, ok, but I would not like to miss all those details of Hexen: Ambient sounds,
> leaves falling from trees, bats flying around etc. I hope - even if Quake does not
> meet ITS - that id will have even more such details in Quake.
>
> Yours, Philipp
What is the Web page address?
George Camden
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