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Started by jsc... joost schuur
Wed, 27 Dec 1995 00:00
QUAKE Mini-FAQ. . . . . . . . . . (95/12/01)
Author: jsc... joost schuur
Date: Wed, 27 Dec 1995 00:00
Date: Wed, 27 Dec 1995 00:00
224 lines
9573 bytes
9573 bytes
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| Q U A K E M I N I F A Q - 11/18/95 |
+----------------------------------------+
| by joost schuur (jsc...@globalnews.com)
The purpose of this document is to inform people about the game
QUAKE and to reduce the amount of frequently asked questions to the
relevant Usenet newsgroups.
Behold that this FAQ will probably raise more questions than it
answers. id Software, the makers of QUAKE, have been a bit quiet
about updates on QUAKE's status. Nevertheless, the interest in QUAKE
is enormous, as QUAKE is expected to be a quantum leap in computer
gaming.
This FAQ may be distributed freely, provided it remains unaltered,
and the original author is mentioned. It is forbidden to redistribute
this FAQ commercially in the form of magazines, books, CDs or other
pay services without prior permission of the author, joost schuur
(jsc...@globalnews.com).
I would appreciate not being flooded with QUAKE questions at
this point. Should further information on QUAKE be available, they
will be added to future versions of this mini FAQ, quaketalk (see
section 7) or possibly full featured QUAKE FAQ (see section 8).
This mini FAQ will be reposted weekly to relevant gaming usenet news
groups and it's latest version can be retrieved from
| ftp://ftp.mantis.co.uk/pub/doom/periodic/quakefaq
1 - What is QUAKE?
QUAKE is a 3D 'point of view' action orientated game with
certain role playing elements from id Software. It is the successor
to DOOM and features an engine with many enhancements, such as:
. full six degrees of freedom. no more 2.5Dness as in DOOM
. polygon based, texture mapped items
. environmental sound effects
. advanced player interactions
. highly advanced networking capabilities:
+ QUAKE servers that can be linked among eachother
+ dozens of players in one game
+ leave/join games in progress
+ source code availability for the server. make your
own modifications and recompile on other platforms.
. QUAKE will come with its own C like programming language,
allowing you to addons to the game never before possible
A plot for the game has not been conceived yet. It will
possibly center around a fantasy/medival theme, but people will
be able to create their own scenarios.
QUAKE will be available for DOS first. A port to Linux and
other Unix platforms should follow thereafter and then a native
Windows '95 version. Other platforms such as OS/2 will soon follow.
2 - Is QUAKE 'DOOM 3'?
No. There will not be a product called 'DOOM 3'. QUAKE is id
Software's next own project after DOOM 2. A special port of DOOM
to Nintendo's new U64 console system is being done, which will
feature some enhancements to the PC version, but this is also not
'DOOM 3'.
For more info on this, check:
http://www.cee.hw.ac.uk/~mapleson/sgistuff/ultra64/ultra64.html
3 - When is QUAKE due out?
id has been very persistant in insisting QUAKE will come out
| 'when it's ready'. For quite a while it looked like they were aiming
| for christmas '95. Well, John Romero from id has confirmed that id won't
| be able to make it in time for the christmas season. It looks as if QUAKE
| will take another few months. An exact release date cannot be made yet,
since the game is still in a developmental phase. It is always hard
to predict when a piece of software will be ready for a release.
4 - What will the hardware requirements be?
This is probably the question that's going through everyone's
minds the most. 'How will QUAKE perform on my system?' and 'Will I
need a pentium system?'.
Based on the information I have onhand, it is my educated guess
that QUAKE will perform slightly worse than DOOM on a comparable
system. The targeted machine should be a 486 DX2/66 or slightly
better. Having a pentium will certainly not hurt, but QUAKE will
not be a pentium only game and is still likely to be very playable
on a 486 based system.
As far as RAM is concerned, indications are that 8 megs will
increase playability significantly. It is unsure wether QUAKE
will require 8 megs, but 8 or 16 megs will certainly help make
playing QUAKE much more enjoyable.
5 - Are the screenshots for the game?
Yes. As of August 4th, 1995, id released a first series of
screenshots, revealing some of the level building capabilities of
QUAKE and one of the monsters, a red dragon. They can be obtained
from their ftp site at
ftp://ftp.idsoftware.com/idstuff/quake/quakepix.zip
or at a mirror such as
ftp://ftp.cdrom.com/pub/idgames/idstuff/quake/quakepix.zip
A picture of id's QUAKE editor called qe_dev.gif can be found there
| too. Additionally, further screenshots depicting two of the monsters in
| QUAKE with more detail (the ogre and the knight) called qpix.zip are also
| available.
A list of mirrors can be found in the 'DOOM: FTP and WWW Sites'
article periodically posted to rec.games.computer.doom.announce.
The screenshots can also be viewed via World Wide Web at id's web
site described in section 10 of this minifaq.
6 - Is there a playable demo/beta out?
No. There is no alpha/beta/demo/preview of any sort available to
the public currently. Based on remarks made by id, it is highly
unlikely that anyone outside of the company will get involved in
| the beta testing of QUAKE. All of you who thought they were elite
| enough to get an alpha off of questionable FTP sites got a fake.
7 - Where can I get more info on QUAKE?
For the past year now, I've published quaketalk, a newsletter on
QUAKE. I attempted to gather any QUAKE related bits of information
from the net and elsewhere. The current version is 400 and is
available at
| ftp://ftp.cdrom.com/pub/idgames/docs/faqs/qtalk400.txt
In the future, the filename may change to reflect the new version
| number. An HTML version of quaketalk can be viewed from Josh Micheal's
| web site at
|
| http://www.prairienet.org/joshm/qtalk/
8 - When will there be a real FAQ to the game?
Hank Leukart and I plan on bringing out a real, full length FAQ
to QUAKE as soon as we've gathered enough information and have
ensured id's cooperation on this. For now this mini FAQ should cover
the most common questions on QUAKE. As soon a full FAQ is available,
it will be announced in the appropriate Usenet newsgroups mentioned
in section 9.
9 - Where can I discuss QUAKE?
| A new rec.games.computer.quake newsgroup hierarchy consisting of
| three groups (rgcq.announce, rcgq.editing, rgcq.misc) successfully
| passed the Usenet Call for Votes procedure on November 16th. These
| newsgroups should be available by November 16th, barring any last-
| minute problems.
Should your newsserver not carry these groups, ask your newsadmin to
add them. Until then, QUAKE can also be discussed on alt.games.quake,
comp.sys.ibm.pc.games.action and rec.games.computers.doom.misc.
On IRC (the Internet Relay Chat), quake enthusiasts already meet on
the #quake channel.
10 - QUAKE WWW sites
There are already a couple of World Wide Web sites dedicated to
QUAKE. Most of them carry identical contents, but who knows, this might
change.
Here they are:
- id Software's own QUAKE screenshots page:
http://www.idsoftware.com/qss.html
| - Hank Leukart's Rumor Mill page is dedicated to up and coming
| new games. He also has a page on QUAKE
| http://happypuppy.com/hleukart/rumorsquake.html
- Jason van Fickell runs the 'Unofficial QUAKE homepage'
http://www.hal-pc.org/~jasonv/quake/
- Yours truly also runs the QUAKE section of Doomgate
http://doomgate.cs.buffalo.edu/games/quake/
- Colin Caird has yet another QUAKE page
http://www.islandnet.com/~ccaird/doom/quake.html
- Gary Hillard's QUAKE screenshots page
http://www.trader.com/quake.htm
| - John Orazem's QUAKE page
| http://www.io.org/~jco/quake/
| - TTM & Associates, 3rd party QUAKE programming
| http://info.pitt.edu/~brianm/quake
| Please send suggestions regarding this FAQ to the maintainer,
| jsc...@globalnews.com.
_ ___ ___
===| |/ _ \/ __|=====================================================/|=====
| | (_) \__ \ joost schuur - jsc...@globalnews.com \`o.O'
/ |\___/|___/ http://jalad.globalnews.com/~jschuur =( )=
=|__/===============================================================u=====
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