Article View: alt.games.quake
Article #35Re: Quake Update
From: s... Sunghun Richardson
Date: Fri, 30 Dec 1994 20:01
Date: Fri, 30 Dec 1994 20:01
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Incredible. Great to hear things are moving so quickly. With the expanded abilities of the modeling system, wouldn't it be possible to create mockups of current architecture, meaning you could create a section of the game with a building that was just like iD's studio ... or kind of make mock structures of landmarks, like the adobe cliff dwellings, or Peter Pan's treehouse...just interesting subjects like that. It'd add yet another point of interest... Or even underwater crap, after the player obtains a certain piece of equipment, which I would assume be some sort of spell, or an airskin, or whatever they used in Quake's setting. Just ideas... Sunghun -- s...@teleport.COM Public Access User --- Not affiliated with TECHbooks Public Access UNIX and Internet at (503) 220-1016 (2400-14400, N81)
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Path: mbox-mo1.pugleaf.net!nntp.gmd.de!newsserver.jvnc.net!howland.reston.ans.net!cs.utexas.edu!news.sprintlink.net!redstone.interpath.net!ddsw1!news.structured.net!news.teleport.com!news.teleport.com!not-for-mail From: s...@teleport.com (Sunghun Richardson) Newsgroups: alt.games.quake Subject: Re: Quake Update Date: 30 Dec 1994 12:01:28 -0800 Organization: Teleport - Portland's Public Access (503) 220-1016 Lines: 18 Message-ID: <3e1ouo$bth@sandra.teleport.com> References: <3e04hm$kc2@newsbf02.news.aol.com> NNTP-Posting-Host: sandra.teleport.com MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit