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Article View: alt.games.quake
Article #80

Re: BEST SOUND CARD?!!]

#80
From: wzh... Wayne
Date: Thu, 05 Jan 1995 23:59
40 lines
2193 bytes
In article <D1x32...@freenet.carleton.ca>,
Andrew Smith <am...@FreeNet.Carleton.CA> wrote:
>
>In a previous posting, chris dale (ch...@winternet.com) writes:
>> Brandon Suzuki (be...@FreeNet.Carleton.CA) wrote:
>> : the new card by TURTLE BEACH.  My main worry is supportability with future
>> : games (ie: QUAKE).  I have already ordered an AWE32 at Compucentre. I just
>> 
>> Actually, one of the id guys said that Quake will only support true
>> 3D sound on one card, which I believe is still being developed.
>> 
>> chris
>> ch...@winternet.com
>> irc: ratbert
>> 
>
>
>BTW, the GUS cards can do true 3D sound using Tech from Forte
>the makers of the VR helmet HMD VFX-1
>
>Gravis Ultrasound MAX at least ... not sure if the old GUS has it.
>
>
>
>True 3D ... NOT QSound(SB) or Hughes SRS(Vivid/MediaVision)
>		which are only Stereo Field Enhancers.
>
>
>Bye!
>
>
>
Perhaps you would like to explain "true" 3D with 2 speakers ?  There is no
such thing. True 3D is only accomplished with Surround Sound, something whci is 
NOT supported by the GUS. What the GUS does use us binormial Sound Enhancement.
I'm not too sure what it is, but I read it in the GUS SDK. This is also
a 2D stereo enhancement. To be honest, I don't know how well the GUS 3D effects
stack up but SRS has been around for a LONG time (5-10 years?) and has been
proven technology. Qsound has also been here for awhile but I haven't been
convinced by Qsound
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From: wzh...@novice.uwaterloo.ca (Wayne)
Subject: Re: BEST SOUND CARD?!!]
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Date: Thu, 5 Jan 1995 23:59:57 GMT
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