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Article #798Re: HEXEN editor?
From: msh... Malcolm Sharpe
Date: Sat, 23 Dec 1995 00:00
Date: Sat, 23 Dec 1995 00:00
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Jason Hadricky <Ja...@mailhost.charm.net> wrote: >If you don't want to hex edit, you can make your level without things, then >copy the thing table from another hexen level, and grab the items from there.. How do you copy the thing table and what does that mean? I really want to experiment with those "walkways". They hold tremendous possibilities, like a deathmatch level which is a DEEP pit with walkways all the way around and stuff, would be really freaky.
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From: msh...@wimsey.com (Malcolm Sharpe) Subject: Re: HEXEN editor? Date: 1995/12/23 Message-ID: <4bi3k2$32s@wolfe.wimsey.com> X-Deja-AN: 122703248 references: <46k908$c41@wolfe.wimsey.com> <46nq9e$s99@newsbf02.news.aol.com> <NEWTNews.814925904.3657.Jason@hadricky.charm.net> organization: Online at Wimsey newsgroups: rec.games.doom.editing,rec.games.computer.doom.playing,alt.games.quake,alt.games.doom MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit