Article View: alt.games.quake
Article #76744Re: quake mod pak
From: BuzzLY GHz
Date: Mon, 05 Jun 2000 00:00
Date: Mon, 05 Jun 2000 00:00
24 lines
1828 bytes
1828 bytes
On Mon, 05 Jun 2000 08:48:12 -0400, "BuzzLY [GHz]" <l33t.h...@SPAMonebox.com> sent in this distress signal from the Zurg fortress: >On Sat, 03 Jun 2000 14:00:25 -0400, Spam Protected <ab...@myisp.com> sent in >this distress signal from the Zurg fortress: > >>On Sun, 28 May 2000 18:53:17 -0400, "Bill Silvey" <mfinf...@mpinet.net> wrote: >> >>>Your ISP has been notified. Thanks for playing. >> >>I remember when I used to beat the crap outta my big brother for being a >>"tattletale". You should contact him and start a club. > >Or, perhaps you should be grateful that people like this will do what they can >to keep people from spreading viruses? The only people who appreciate your >attitude about "tattletails" (a term I haven't heard since grade school!!!), are >hackers and virus authors. If you aren't either, then you should be thanking >him, not berating him. > >- BuzzLY whatever... the point of my post was not about hackers vs. crackers... - BuzzLY
Technical Details
Message-ID:
<1sqnjsg9qngb26gf8i8373bolngra31e0o@4ax.com>Path:
mbox-mo1.pugleaf.net!unknown!not-for-mailReferences:
<uZDX4.6074$pL.170886@newsread1.prod.itd.earthlink.net> <sj38nue5pj140@corp.supernews.com> <prhijss7qb84fa320ij599voib645rbqqr@4ax.com> <178njs0b8lmff5nkafqea4pr3m29kh80eq@4ax.com>Show Full Headers
Complete Article Headers
From: "BuzzLY [GHz]" <l33t.h...@SPAMonebox.com> Subject: Re: quake mod pak Date: 2000/06/05 Message-ID: <1sqnjsg9qngb26gf8i8373bolngra31e0o@4ax.com> X-Deja-AN: 631379118 References: <uZDX4.6074$pL.170886@newsread1.prod.itd.earthlink.net> <sj38nue5pj140@corp.supernews.com> <prhijss7qb84fa320ij599voib645rbqqr@4ax.com> <178njs0b8lmff5nkafqea4pr3m29kh80eq@4ax.com> X-Complaints-To: news...@supernews.com Organization: Posted via Supernews, http://www.supernews.com MIME-Version: 1.0 Reply-To: l33t.h...@SPAMonebox.com Newsgroups: 3dfx.game.glquake,3dfx.game.titles.glquake,3dfx.games.glquake,alt.games.quake,alt.games.quake2,alt.games.quake3,alt.quake2,rec.games.computer.quake.editing,rec.games.computer.quake.misc,rec.games.computer.quake.playing Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit