Article View: alt.games.quake
Article #76646Re: Best Quake control configuration setup?
From: Davy
Date: Tue, 29 Dec 1998 00:00
Date: Tue, 29 Dec 1998 00:00
33 lines
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1629 bytes
ever tried to switch the jump and move forward? ( moveforward with rightmouse ) since you're constantly moving, it's much easier... Mike wrote in message <769h70$sij$1...@remarQ.com>... >Mouse1 - fire >Mouse2 - jump >Keypad8 - forward >keypad2 - reverse >keypad4 - left >keypad6 - right >keypad5 - sidestep >keypad1 - next item >keypad7 - use item >keypad enter - duck >f - flashlight > > >Henry Tran wrote in message <36892e9d...@news.u.washington.edu>... >>I've used quite a few different control configurations (i.e., >>assigning keys for running, jumping, etc.) for Quake-type games (i.e., >>Quake 1 & 2, Half-Life, Unreal, etc.) but have yet to find one that >>I'm 100% comfortable with. Does anyone know of any websites that look >>at different setups? Or does anyone have any suggestion of how I >>should map the keys? Send e-mail if you can or post here. Thanks. >> >>Henry >> >>Henry >>ha...@u.washington.edu > >
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From: "Davy" <da...@spam.online.be> Subject: Re: Best Quake control configuration setup? Date: 1998/12/29 Message-ID: <76b1kc$i4l$1@trex.antw.online.be> X-Deja-AN: 426814918 References: <36892e9d.24563314@news.u.washington.edu> <769h70$sij$1@remarQ.com> X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 Organization: Customer of Online Internet Newsgroups: alt.games.quake,alt.games.quake2,alt.quake2,de.alt.games.quake,rec.games.computer.quake.editing,rec.games.computer.quake.misc,rec.games.computer.quake.playing,alt.games.half-life,alt.games.unreal,alt.games MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit