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Article #76615

Re: NEW GAME *** YOUR COMMENTS NEEDED***

#76615
From: po... Povl H. Pedersen
Date: Sun, 25 Jan 1998 00:00
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Coma <co...@quiknet.com> wrote:

> Currently I am creating and programming a real time strategy game
> (like WARCRAFT, AGE of EMPIRES, C & C  , etc.). I would like to give you
> the players the chance to let me know in advance what it is you would
> like to see in a game like this that hasn't been done yet, or you wish
> you could do. What is it in a game you look for? 
> 
> 1)What would you put in the game?

Medieval / Fantasy type of units. Modern military units loses interest
faster. WarCraft is still selling, and Myth rules. The Command&Conquer
stuff is no t that great, and people abandon them after getting through.

Network play is needed.

> 2)What Bugs you the most about a game like this? 

WC / C&C: Resources is the key. This really bugs me. Strategy is what
counts, not the patience factor. This makes C&C and WC II + Expansion
set too boring and easy.

> 3)what kind of units would you like to see?

Different sorts. But ground/air/water units. And transport units. A
griffin/falcon to transport a single soldier would be great.

> 4)Do you prefer a game that sticks to one age of time or one that  
> doesn't limit advancement?

One past age. Fantasy or not. Unless you will make it a Civ like game.

> 5)what is your favorite theme?  (medevil times? space age ? etc.)

Myth rules. WarCraft II is good as well (not the original, which was
really just a tutorial, but the expansion set is OK). Civilization rules
its kind of games. But is missing out on netplay.

> 6)What would you change about a game like Warcraft, C & C, and Age of
> Empires?

The resource management sucks. Leave that for Civilization type games.
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From: po...@my.terminal.dk (Povl H. Pedersen)
Subject: Re: NEW GAME *** YOUR COMMENTS NEEDED***
Date: 1998/01/25
Message-ID: <199801250015411841380@[192.168.80.51]>
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References: <34BE0DAC.E5@quiknet.com>
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