Article View: alt.games.quake
Article #76596NOW HIRING: 3d Artist/Animator
From: wha... dzp.com
Date: Tue, 18 Nov 1997 00:00
Date: Tue, 18 Nov 1997 00:00
95 lines
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4685 bytes
What_If Productions, a computer gaming company in Rowley, Massachussetts, has an immediate opening for one or two full-time 3d Artists/Animators. Experience with different 2D and 3D computer art tools is a must. The artists will be responsible for choosing and implementing appropriate art techniques and developing new techniques to create cutting edge visuals. Good team oriented thinking, problem-solving, communication, and time management skills are all valuable. Responsibilities may also include assisting with training of other artists. Our current priority is a Sony Playstation product that will also be released on the N64 and PC platforms. This game is sci-fi in orientation and will require many minutes of animated cut-scenes, textured environments, modeled characters, and more. This game is our first commercial offering. QUALIFICATIONS: Vision, passion, enthusiasm, and genuine talent & ability. (We consider these traits more important than a degree or years of schooling). Someone who can breathe "life" into their creations and who truly enjoys what they do. Excellent organizational, communication, and interpersonal skills. Ability to prioritize tasks. Must be willing to receive art direction and have the ability to work well under pressure and as part of a team. Must be able to work with a minimum of daily supervision. Able to interface with Art Director and development team as needed to bring projects to completion. Able to develop mastery of development tools and expertise in creative processes/disciplines, 2D and/or 3D. Must be versatile in most aspects of game art, from 3D modeling to creating fantastic textures, our desired artist will possess the ability to do various artistic duties on a given project. The ability to work at a professional level and be self-sufficient when necessary. Experience designing 3D levels for games is a plus. This position will also leverage traditional art skills, including strong figure drawing skills. A background in traditional animation is a big plus. PORTFOLIO: Portfolio should demonstrate excellence in: modeling, lighting, texturing, staging, and animation techniques. The more hats you can wear, the better. A DEMO REEL is to your advantage, but not required. If you have work that demonstrates your skills, just figure out a way to get it to me (contact me regarding compatibility issues etc.) and I will be happy check it out. I am more interested in your artistic ability than overall presentation of materials at this point. Knowledge of specific _animation_ software is not required (thorough knowledge of Photoshop is), but we are particularly looking for people with established _character animation skills_. You should have an understanding of movement. A well controlled stick figure will demonstrate your skills better than an intricately modeled, but poorly animated object any day. SoftImage skills are a major advantage. OTHER STUFF: Job will require _relocation_ to the North Eastern Mass--New Hampshire--Southern Maine area (within a specified range of What_If HQ). Our Virtual Studio option allows you to work from the comforts of your home. Will we consider freelancers/part-timers and pooling out work? Yes. By judging where we are when we reach various stages of product development, we will consider hiring outsiders to ease workload. If you're still interested, send mailto:wha...@scozone.com expressing why you are interested in the position and why you might consider yourself right for the position. Applicants will not be considered without samples. Upon request, I will be happy to send you more detailed information about the company, work options, etc. I will also be happy to send you the contact address to which you can send your Demo Reels, other proof of talent, and resumes. Best regards, -- Zero Z. Batzell Dean ( Learn something --> http://3dARK.com ) Art Director | Lead Artist / 3D Modeler & Animator What_If Productions / Computer Gaming Development The harder you work, the luckier you get.
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From: wha...@scozone.com (dzp.com) Subject: NOW HIRING: 3d Artist/Animator Date: 1997/11/18 Message-ID: <whatif-ya02408000R1811970335350001@news.int-usa.net> X-Deja-AN: 290422001 Organization: dzp.com Newsgroups: alt.games.doom,alt.games.duke3d,alt.games.mechwarrior2,alt.games.quake,alt.games.quake2,alt.games.tombraider,alt.games.video.nintendo-64,alt.games.video.sega-saturn,alt.games.video.sony-playstation,comp.sys.amiga.games MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit