Article View: alt.games.quake
Article #76463Re: Sound in quake help!
From: Nick Darlington
Date: Fri, 18 Jul 1997 00:00
Date: Fri, 18 Jul 1997 00:00
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Joseph Hsiao <ne...@Glue.umd.edu> wrote in article <5qo69u$b...@z.glue.umd.edu>... [...] > for some REAL help, try putting the SET BLASTER line in your dosstart.bat > file in c:\windows. i'm assuming that to play in DOS, you're shutting down > win95 and going into the MS-DOS prompt, right? also if you have lines > referring to the ess drivers in the autoexec.bat, put these in the > dosstart.bat file as well. but do this if the first doesn't help. The environment variables from the Autoexec.bat are preserved even when you close down windows into dos mode, and drivers will also be loaded if they exist in the Autoexec. All I can say is, what have you got the BLASTER line set to, and what are the parameters of your sound card? (IRQ, DMA (low/8-bit)), Base Address, Midi Port address (not really necessary for Quake, but it doesn't hurt). Also, do you have any dos-based test programs that come with the ESS driver software? You should at least check that sounds are audible with that software in case windows PnP has screwed up or moved the settings which your hardware now believes it should be operating on. Regards, Nick
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From: "Nick Darlington" <ne...@nickd.demon.co.uk> Subject: Re: Sound in quake help! Date: 1997/07/18 Message-ID: <01bc93d4$59a88f20$767a989e@nickd.demon.co.uk> X-Deja-AN: 257677062 X-NNTP-Posting-Host: nickd.demon.co.uk [158.152.122.118] References: <01bc8f6a$244f1880$b74798c2@matts--pc> <33CE07E9.88044A87@mindless.com> <33CFFAEC.42E1@online.no> <5qo69u$bol@z.glue.umd.edu> Organization: ABT Corporation Newsgroups: 3dfx.d3d.drivers,alt.2600.warez,alt.games,alt.games.quake,de.alt.games.quake,rec.games.computer.quake.misc,rec.games.computer.quake.playing,rec.games.computer.quake.quake-c,rec.games.computer.quake.servers,uk.games.computer.quake MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit