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Article #75581

Re: Re: quake 1 help.

#75581
From: QuiescentWonder
Date: Tue, 24 Oct 2006 17:22
36 lines
2230 bytes
"jonny5" wrote:
>>
>> The basic solution is to get WinQuake or GLQuake, alongside the
>1.06
>> patch (if you don’t have it already.)   The better solution
>involves
>> the Quake Source ports - one was already recommended but
>there’s plenty
>> to choose from.
>
>ok but how do u use winquake or gl  quake. i keep geting error
>messages
>from bolth.

Read the readme file included with WinQuake OR read the readme
included with glQuake.

There is an updated version of glQuake out there called Fitzquake
which is aimed at squashing the bugs in glQuake here:
http://www.celephais.net/fitzquake/

Tenebrae is another version of the Quake engine you can use which has
VERY heavily modified graphics which are supposed to look better, if
you’re really interested in better graphics try it out here:
http://tenebrae.sourceforge.net/
You can find screenshots here:
http://tenebrae.sourceforge.net/index.php?page=screenshots.txt

Just read the readme files that come with the software, they can
probably explain how to do everything much better than someone here
unless they are quoting from the readme.

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From: QuiescentWonder <none@000.com>
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Subject: Re: Re: quake 1 help.
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