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Article #75557

Re: Help to fix this error.

#75557
From: John
Date: Tue, 25 Apr 2006 17:05
382 lines
15981 bytes
Sorry, i forgot to mention this error i got after installing some patches.

John


"John" <johnvanzon@quicknet.nl> schreef in bericht 
news:e5ea7$444e5581$52d9290e$19518@cache10.multikabel.net...
> Winsock Initialized
> Found interface: {46FF38CE-5306-47BB-8AD2-04B095777F27} Bluetooth PAN 
> Network Adapter - Pakketplanner-minipoort - 192.168.50.1/255.255.255.0
> Found interface: {E0E95BD3-3AF9-413C-BC67-D8BF450FDE71} Intel(R) PRO/100 
> VE Network Connection - Pakketplanner-minipoort - 
> 192.168.123.138/255.255.255.0
> Sys_InitNetworking: adding loopback interface
> engine using MMX & SSE & SSE2 & SSE3 for SIMD processing
> enabled Flush-To-Zero mode
> enabled Denormals-Are-Zero mode
> --------- Initializing File System ----------
> Loaded pk4 I:/Quake 4/q4base/game000.pk4 with checksum 0x84912b4d
> Loaded pk4 I:/Quake 4/q4base/game100.pk4 with checksum 0x8318e568
> Loaded pk4 I:/Quake 4/q4base/game200.pk4 with checksum 0xce75dc68
> Loaded pk4 I:/Quake 4/q4base/pak001.pk4 with checksum 0xf2cbc998
> Loaded pk4 I:/Quake 4/q4base/pak002.pk4 with checksum 0x7f8d80d1
> Loaded pk4 I:/Quake 4/q4base/pak003.pk4 with checksum 0x1b57b207
> Loaded pk4 I:/Quake 4/q4base/pak004.pk4 with checksum 0x385aa578
> Loaded pk4 I:/Quake 4/q4base/pak005.pk4 with checksum 0x60d50a1d
> Loaded pk4 I:/Quake 4/q4base/pak006.pk4 with checksum 0x9099ed11
> Loaded pk4 I:/Quake 4/q4base/pak007.pk4 with checksum 0xaf301fff
> Loaded pk4 I:/Quake 4/q4base/pak008.pk4 with checksum 0x4ac6f6d9
> Loaded pk4 I:/Quake 4/q4base/pak009.pk4 with checksum 0x36030c7d
> Loaded pk4 I:/Quake 4/q4base/pak010.pk4 with checksum 0x4b80fbda
> Loaded pk4 I:/Quake 4/q4base/pak011.pk4 with checksum 0x8acf4cfa
> Loaded pk4 I:/Quake 4/q4base/pak012.pk4 with checksum 0xbe4120b0
> Loaded pk4 I:/Quake 4/q4base/pak013.pk4 with checksum 0x6ad67f40
> Loaded pk4 I:/Quake 4/q4base/pak014.pk4 with checksum 0xee51cd59
> Loaded pk4 I:/Quake 4/q4base/pak015.pk4 with checksum 0xf5bf4e0c
> Loaded pk4 I:/Quake 4/q4base/pak016.pk4 with checksum 0x2196f58c
> Loaded pk4 I:/Quake 4/q4base/pak017.pk4 with checksum 0x91118a35
> Loaded pk4 I:/Quake 4/q4base/pak018.pk4 with checksum 0x98a14f03
> Loaded pk4 I:/Quake 4/q4base/zpak_english.pk4 with checksum 0x5868f530
> Loaded pk4 I:/Quake 4/q4base/zpak_english_01.pk4 with checksum 0xd9f04b8b
> Loaded pk4 I:/Quake 4/q4base/zpak_english_02.pk4 with checksum 0x9dbd91fd
> Current search path:
> I:/Quake 4/q4base
> I:/Quake 4/q4base/zpak_english_02.pk4 (21 files)
> I:/Quake 4/q4base/zpak_english_01.pk4 (1 files)
> I:/Quake 4/q4base/zpak_english.pk4 (3457 files)
> I:/Quake 4/q4base/pak018.pk4 (3 files)
> I:/Quake 4/q4base/pak017.pk4 (3 files)
> I:/Quake 4/q4base/pak016.pk4 (193 files)
> I:/Quake 4/q4base/pak015.pk4 (34 files)
> I:/Quake 4/q4base/pak014.pk4 (552 files)
> I:/Quake 4/q4base/pak013.pk4 (239 files)
> I:/Quake 4/q4base/pak012.pk4 (1081 files)
> I:/Quake 4/q4base/pak011.pk4 (5620 files)
> I:/Quake 4/q4base/pak010.pk4 (5539 files)
> I:/Quake 4/q4base/pak009.pk4 (1284 files)
> I:/Quake 4/q4base/pak008.pk4 (1289 files)
> I:/Quake 4/q4base/pak007.pk4 (1330 files)
> I:/Quake 4/q4base/pak006.pk4 (1343 files)
> I:/Quake 4/q4base/pak005.pk4 (1395 files)
> I:/Quake 4/q4base/pak004.pk4 (2249 files)
> I:/Quake 4/q4base/pak003.pk4 (1281 files)
> I:/Quake 4/q4base/pak002.pk4 (313 files)
> I:/Quake 4/q4base/pak001.pk4 (5837 files)
> I:/Quake 4/q4base/game200.pk4 (9 files)
> I:/Quake 4/q4base/game100.pk4 (2 files)
> I:/Quake 4/q4base/game000.pk4 (2 files)
> game DLL: 0x0 in pak: 0x0
> Addon pk4s:
> file system initialized.
> ---------------------------------------------
> ------------ Initializing Decls -------------
> Loading guides.... 64 loaded
> WARNING: file materials/mappack1.mtr, line 175: material 
> 'models/mapobjects/multiplayer/jump_pad/jump_pad_color' previously defined 
> at materials/mapobjects_mp2.mtr:1
> WARNING: file materials/mappack1.mtr, line 199: material 
> 'models/mapobjects/multiplayer/jump_pad/jump_pad_color_glow' previously 
> defined at materials/mapobjects_mp2.mtr:29
> WARNING: file materials/mappack1.mtr, line 224: material 
> 'models/mapobjects/multiplayer/acceleration_pad/acceleration_pad_color' 
> previously defined at materials/mapobjects_mp2.mtr:53
> WARNING: file materials/mappack1.mtr, line 242: material 
> 'models/mapobjects/multiplayer/acceleration_pad/arrows_color' previously 
> defined at materials/mapobjects_mp2.mtr:78
> WARNING: file materials/stroyent_mp.mtr, line 10: material 
> 'textures/stroyent/mp/stroy_pillar1_orange' previously defined at 
> materials/mappack1.mtr:1
> WARNING: file materials/stroyent_mp.mtr, line 18: material 
> 'textures/stroyent/mp/stroy_pillar1_green' previously defined at 
> materials/mappack1.mtr:12
> WARNING: file materials/stroyent_mp.mtr, line 26: material 
> 'textures/stroyent/mp/tun6_green' previously defined at 
> materials/mappack1.mtr:20
> WARNING: file materials/stroyent_mp.mtr, line 34: material 
> 'textures/stroyent/mp/tun6small_green' previously defined at 
> materials/mappack1.mtr:28
> WARNING: file materials/stroyent_mp.mtr, line 42: material 
> 'textures/stroyent/mp/tunbump_green' previously defined at 
> materials/mappack1.mtr:36
> WARNING: file materials/stroyent_mp.mtr, line 50: material 
> 'textures/stroyent/mp/tunpipe_green' previously defined at 
> materials/mappack1.mtr:44
> WARNING: file materials/stroyent_mp.mtr, line 58: material 
> 'textures/stroyent/mp/tunpipe_orange' previously defined at 
> materials/mappack1.mtr:52
> WARNING: file materials/stroyent_mp.mtr, line 66: material 
> 'textures/stroyent/mp/tunpipe2_orange' previously defined at 
> materials/mappack1.mtr:60
> WARNING: file materials/stroyent_mp.mtr, line 74: material 
> 'textures/stroyent/mp/tunpipe2_green' previously defined at 
> materials/mappack1.mtr:68
> WARNING: file materials/stroyent_mp.mtr, line 92: material 
> 'textures/stroyent/mp/tunwall12_orange' previously defined at 
> materials/mappack1.mtr:76
> WARNING: file materials/stroyent_mp.mtr, line 100: material 
> 'textures/stroyent/mp/tunwall12_green' previously defined at 
> materials/mappack1.mtr:94
> WARNING: file materials/stroyent_mp.mtr, line 108: material 
> 'textures/stroyent/mp/tunwall15_orange' previously defined at 
> materials/mappack1.mtr:102
> WARNING: file materials/stroyent_mp.mtr, line 116: material 
> 'textures/stroyent/mp/tunwall15_green' previously defined at 
> materials/mappack1.mtr:110
> WARNING: file materials/stroyent_mp.mtr, line 139: material 
> 'textures/stroyent/mp/concrete09asmooth' previously defined at 
> materials/mappack1.mtr:118
> WARNING: file materials/stroyent_mp.mtr, line 140: material 
> 'textures/stroyent/mp/concrete09smooth' previously defined at 
> materials/mappack1.mtr:141
> WARNING: file materials/stroyent_mp.mtr, line 141: material 
> 'textures/stroyent/mp/concrete04smooth' previously defined at 
> materials/mappack1.mtr:142
> 345ms to load 1071k of material
> 64ms to load 43k of skin
> 177ms to load 720k of sound
> 3ms to load 1k of materialType
> 501ms to load 2889k of lipSync
> 83ms to load 105k of playback
> 1322ms to load 1671k of effect
> ---------------------------------------------
> -------- Initializing renderSystem ----------
> using ARB renderSystem
> renderSystem initialized.
> ---------------------------------------------
> Found default language English with VO
> .... found additional language 'french' without VO
> .... found additional language 'italian' without VO
> .... found additional language 'spanish' without VO
> 661 strings read from strings/english_code.lang
> 1734 strings read from strings/english_guis.lang
> 5696 strings read from strings/english_lips.lang
> 5699 strings read from strings/english_mappack.lang
> 6175 strings read from strings/english_maps.lang
> 3 strings read from strings/french_mappack.lang
> 3 strings read from strings/italian_mappack.lang
> 3 strings read from strings/spanish_mappack.lang
> Couldn't open journal files
> execing default.cfg
> couldn't exec editor.cfg
> execing Quake4Config.cfg
> couldn't exec autoexec.cfg
> -------- Initializing Sound System ----------
> sound system initialized.
> ---------------------------------------------
> --------------- R_InitOpenGL ----------------
> Initializing OpenGL subsystem
> ...registered window class
> ...registered fake window class
> ...initializing QGL
> ...calling LoadLibrary( 'opengl32' ): succeeded
> Couldn't find proc address for: wglBindTexImageARB
> Couldn't find proc address for: wglReleaseTexImageARB
> Couldn't find proc address for: wglSetPbufferAttribARB
> ...calling CDS: ok
> ...created window @ 0,0 (640x480)
> Initializing OpenGL driver
> ...getting DC: succeeded
> ...PIXELFORMAT 6 selected
> ...creating GL context: succeeded
> ...making context current: succeeded
> Couldn't find proc address for: wglBindTexImageARB
> Couldn't find proc address for: wglReleaseTexImageARB
> Couldn't find proc address for: wglSetPbufferAttribARB
>
> ------------ Input Initialization -----------
> Initializing DirectInput...
> mouse: DirectInput initialized.
> keyboard: DirectInput initialized.
> ---------------------------------------------
> ...initializing QAL
> ...calling LoadLibrary( 'OpenAL32.dll' ): succeeded
> ...checking for ALC_ENUMERATION_EXT: failed
> ...creating AL device: succeeded
> ...creating AL context: succeeded
> ...making context current: succeeded
> ...shutting down QAL
> ...unloading OpenAL DLL
> ...initializing QAL
> ...calling LoadLibrary( 'OpenAL32.dll' ): succeeded
> ...shutting down QAL
> ...unloading OpenAL DLL
> sound: STEREO
> ...using GL_ARB_multitexture
> ...using GL_ARB_texture_env_combine
> ...using GL_ARB_texture_cube_map
> ...using GL_ARB_texture_env_dot3
> ...using GL_ARB_texture_env_add
> X..GL_ARB_texture_non_power_of_two not found
> ...using GL_NV_blend_square
> ...using GL_ARB_texture_compression
> ...using GL_EXT_texture_compression_s3tc
> ...using GL_EXT_texture_filter_anisotropic
>   maxTextureAnisotropy: 4.000000
> X..GL_EXT_texture_lod not found
> X..GL_1.4_texture_lod_bias not found
> X..GL_EXT_shared_texture_palette not found
> ...using GL_EXT_draw_range_elements
> ...using GL_EXT_blend_minmax
> X..GL_NV_float_buffer not found
> ...using GL_EXT_texture3D
> ...using GL_EXT_stencil_wrap
> X..GL_NV_register_combiners not found
> X..NV_vertex_program not found
> ...using GL_EXT_stencil_two_side
> X..GL_ATI_fragment_shader not found
> X..GL_ATI_text_fragment_shader not found
> ...using GL_ARB_vertex_buffer_object
> ...using GL_ARB_vertex_program
> ...using GL_ARB_fragment_program
> X..GL_ARB_shader_objects not found
> X..EXT_depth_bounds_test not found
> ---------------- R_NV20_Init ----------------
> Not available.
> ----------------- R200_Init -----------------
> Not available.
> ---------------- R_ARB2_Init ----------------
> Available.
> ---------------------------------------------
> ------------ R_ReloadARBPrograms ------------
> glprogs/test.vfp
> glprogs/test.vfp
> glprogs/interaction.vfp
> glprogs/interaction.vfp
> glprogs/bumpyEnvironment.vfp
> glprogs/bumpyEnvironment.vfp
> glprogs/ambientLight.vfp
> glprogs/ambientLight.vfp
> glprogs/SimpleInteraction.vfp
> glprogs/SimpleInteraction.vfp
> glprogs/md5rInteraction4.vp
> glprogs/md5rInteraction1.vp
> glprogs/md5rInteraction.vp
> glprogs/md5rSimple4.vp
> glprogs/md5rSimple1.vp
> glprogs/md5rSimple.vp
> glprogs/md5rStdTex4.vp
> glprogs/md5rStdTex1.vp
> glprogs/md5rStdTex.vp
> glprogs/md5rSkyBox4.vp
> glprogs/md5rSkyBox1.vp
> glprogs/md5rSkyBox.vp
> glprogs/md5rEnvNormal4.vp
> glprogs/md5rEnvNormal1.vp
> glprogs/md5rEnvNormal.vp
> glprogs/md5rEnvReflect4.vp
> glprogs/md5rEnvReflect1.vp
> glprogs/md5rEnvReflect.vp
> glprogs/md5rEnvBump4.vp
> glprogs/md5rEnvBump1.vp
> glprogs/md5rEnvBump.vp
> glprogs/md5rShadow4.vp
> glprogs/md5rShadow1.vp
> glprogs/md5rShadow.vp
> glprogs/md5rBasicFog4.vp
> GL_PROGRAM_ERROR_STRING_ARB: Error, line 83: invalid source register.
> Error, line 93: invalid source register.
>
> error at 2436:
>
>
> #
>
> # Transform the model vertex position by the model-view-projection 
> transform.
>
> #
>
> DP4 result.position.x, program.env[75], R0;
>
> DP4 result.position.y, program.env[76], R0;
>
> DP4 result.position.z, program.env[77], R0;
>
> DP4 result.position.w, program.env[78], R0;
>
>
> MOV result.color, program.env[97];
>
>
> ENDglprogs/md5rBasicFog1.vp
> GL_PROGRAM_ERROR_STRING_ARB: Error, line 51: invalid source register.
> Error, line 61: invalid source register.
>
> error at 1528:
>
>
> #
>
> # Transform the model vertex position by the model-view-projection 
> transform.
>
> #
>
> DP4 result.position.x, program.env[75], R0;
>
> DP4 result.position.y, program.env[76], R0;
>
> DP4 result.position.z, program.env[77], R0;
>
> DP4 result.position.w, program.env[78], R0;
>
>
> MOV result.color, program.env[97];
>
>
> ENDglprogs/md5rBasicFog.vp
> GL_PROGRAM_ERROR_STRING_ARB: Error, line 31: invalid source register.
> Error, line 33: invalid source register.
>
> error at 947:
>
>
> MOV result.color, program.env[97];
>
>
> ENDglprogs/shadow.vp
> glprogs/R200_interaction.vp
> glprogs/nv20_bumpAndLight.vp
> glprogs/nv20_diffuseColor.vp
> glprogs/nv20_specularColor.vp
> glprogs/nv20_diffuseAndSpecularColor.vp
> glprogs/environment.vfp
> glprogs/environment.vfp
> glprogs/arbVP_glasswarp.txt
> glprogs/arbFP_glasswarp.txt
> glprogs/arbVP_depth.vp
> glprogs/arbFP_depth.fp
> glprogs/arbFP_depth_coc.fp
> ---------------------------------------------
> using ARB_vertex_buffer_object memory
> using ARB2 renderSystem
> reloading textures/common/debuggraph.
> reloading makeIntensity( gfx/lights/squarelight1a).
> reloading gfx/lights/squarelight1.
> reloading gfx/lights/round.
> reloading gfx/guis/mainmenu/splash.
> reloading gfx/guis/soundmeter/audiobg.
> reloading gfx/guis/white.
> reloading gfx/guis/guicursor_arrow.
> reloading gfx/guis/guicursor_hand.
> reloading gfx/guis/scrollbarh.
> reloading gfx/guis/scrollbarv.
> reloading gfx/guis/scrollbar_thumb.
> reloading gfx/guis/scrollbar_right.
> reloading gfx/guis/scrollbar_left.
> reloading gfx/guis/scrollbar_up.
> reloading gfx/guis/scrollbar_down.
> reloading gfx/2d/bigchars.
> found DLL in pak file: I:/Quake 4/q4base/game000.pk4/gamex86.dll
> copy gamex86.dll to I:/Quake 4/q4base/gamex86.dll
> ********************
> ERROR: wrong game DLL API version
> ********************
> Error during initialization
> Shutting down OpenGL subsystem
> ...wglMakeCurrent( NULL, NULL ): success
> ...deleting GL context: success
> ...releasing DC: success
>
> 
Technical Details
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From: "John" <johnvanzon@quicknet.nl>
Newsgroups: alt.games.quake
References: <e5ea7$444e5581$52d9290e$19518@cache10.multikabel.net>
Subject: Re: Help to fix this error.
Date: Tue, 25 Apr 2006 19:05:19 +0200
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