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Article #75551Re: wall basher trap?
From: AAvK
Date: Fri, 07 Apr 2006 01:36
Date: Fri, 07 Apr 2006 01:36
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> recently dug out Q (and mission packs). while playing mission pack 1, 1st > level(hip1m1) I've run across what can best be described as a trap for wall > bashers(those who wander about looking for that last secret). its an impact > trigger wall...leading to a teleporter to a room w/o an exit. > rex > > Interesting! ~ (tilde) then type ' noclip ' to get out! -- Giant_Alex cravdraa_at-yahoo_dot-com not my site: http://www.e-sword.net/
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Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!border2.nntp.dca.giganews.com!nntp.giganews.com!peer01.cox.net!cox.net!p01!fed1read09.POSTED!53ab2750!not-for-mail Reply-To: "AAvK" <nomail@notquite.net> From: "AAvK" <nomail@notquite.net> Newsgroups: alt.games.quake References: <D3TXf.672218$qk4.168210@bgtnsc05-news.ops.worldnet.att.net> Subject: Re: wall basher trap? Lines: 14 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2900.2670 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2900.2670 Message-ID: <zmjZf.813$Fl.395@fed1read09> Date: Thu, 6 Apr 2006 18:36:42 -0700 NNTP-Posting-Host: 68.6.94.103 X-Complaints-To: abuse@cox.net X-Trace: fed1read09 1144373791 68.6.94.103 (Thu, 06 Apr 2006 21:36:31 EDT) NNTP-Posting-Date: Thu, 06 Apr 2006 21:36:31 EDT Organization: Cox Communications Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit