Article View: alt.games.quake
Article #75364Re: Quake 4 runs really jerky
From: McGrandpa
Date: Thu, 27 Oct 2005 00:52
Date: Thu, 27 Oct 2005 00:52
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4104 bytes
<Diver@home> wrote in message news:435f0238.3073984@news.giganews.com... > On Wed, 26 Oct 2005 03:12:47 GMT, "McGrandpa" > <McGrandpaNOT@NOThotmail.com> wrote: > >> >><Diver@home> wrote in message news:435dd145.5420234@news.giganews.com... >>> On Mon, 24 Oct 2005 07:10:26 GMT, "McGrandpa" >>> <McGrandpaNOT@NOThotmail.com> wrote: >>> >>>> >>>>"La Cima Rick" <rick@lacimatours.com> wrote in message >>>>news:1130117260.742798.242490@g44g2000cwa.googlegroups.com... >>>>> Just installed Quake 4 and it runs really jerkey. I'm running a Dell >>>>> Dimension, P4, 3.4ghz...Radeon X300 PCI Video w/ 128mb, and running >>>>> 1gb >>>>> RAM. Audio is a SB Audigy 2zs card. >>>>> >>>>> I'm having to run the game at 640X480 at "Low Quality" and with the >>>>> weapons not showing, just to make it playable. (barely) >>>>> >>>>> Seems to me that the game should run better on my setup...any advice >>>>> as >>>>> to what I might do? >>>>> >>>>> Thanks... >>>>> >>>> >>>>Your X300 is your bottleneck. Your CPU and ram are great. >>>> >>>>I'm running a lowly (yuk yuk!) A64 at a measley 2.4 gHz, 2 gigs PC3200 >>>>in >>>>dual channel, 6800GT (AGP), onboard 8 channel audio and XP Pro SP2. I >>>>have >>>>no benchmarks to offer, but running the game in the highest res my >>>>monitor >>>>AND Q4 supports, 1280x960-32 bits, I have everything cranked up with >>>>quality >>>>in High, not ultra (yet) and am seeing no slowdowns at all. Be nice to >>>>have >>>>a benchmark demo. >>>>I'm guessing that your mentioning 'PCI' is PCI express? >>>> >>>>And I'm not just an AMD fanboi knocking your P4 either. I have a P4 >>>>3.0E >>>>that does a great job. It's just that my AMD64 is a lot faster even >>>>running >>>>2.4 ghz. It's an X2 4800+ :) >>>> >>> Hey, McGrandpa, how are ya? We did Doom 3 and Half-Life at about the >>> same time. I'm playing quake 4 on a 2.8, 1gig, nvidia 6800 oc (256M). >>> Runs great, great game. I tried ultra quality and it brought my $500 >>> card to its knees. Next level down runs just fine. I agree, sounds >>> like this player needs a new video card if he/she wants to go >>> bigger/better. >> >>X300 just won't do it. >>I'm playing several of the 'big' games and my rig is doing just fine with >>them. >>The 'old' one is a P4 3.0E, 2 gigs. This one is an X2 4800+, 2 gigs and >>6800GT 256 meg. Q4 is lookin good! Can't wait to see some of the old Q2 >>CTF maps for it :) >>McG. >> > Can the game(s) get the second core to run? Most games run the CPU as > a single thread unless they've cooked up something on the PC side. > 6800 runs parallel. Still, sounds sweet. I looked at Dell's 3.8, all > dressed up, about $3,700. I've already got three dells, 2.8, 2.6 and > a 400mhz running smoothwall firewall. AFAIK, both cores are always running. Just a matter of calling it. McG.
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Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!border2.nntp.dca.giganews.com!nntp.giganews.com!cyclone.austin.rr.com!news.rr.com!tornado.texas.rr.com.POSTED!53ab2750!not-for-mail From: "McGrandpa" <McGrandpaNOT@NOThotmail.com> Newsgroups: alt.games.quake References: <1130117260.742798.242490@g44g2000cwa.googlegroups.com> <CN%6f.19160$Bf7.4232@tornado.texas.rr.com> <435dd145.5420234@news.giganews.com> <PuC7f.22700$Bf7.3139@tornado.texas.rr.com> <435f0238.3073984@news.giganews.com> Subject: Re: Quake 4 runs really jerky Lines: 74 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2900.2180 X-MIMEOLE: Produced By Microsoft MimeOLE V6.00.2900.2180 X-RFC2646: Format=Flowed; Original Message-ID: <ZwV7f.23985$Bf7.7045@tornado.texas.rr.com> Date: Thu, 27 Oct 2005 00:52:09 GMT NNTP-Posting-Host: 70.114.225.125 X-Complaints-To: abuse@rr.com X-Trace: tornado.texas.rr.com 1130374329 70.114.225.125 (Wed, 26 Oct 2005 19:52:09 CDT) NNTP-Posting-Date: Wed, 26 Oct 2005 19:52:09 CDT Organization: Road Runner High Speed Online http://www.rr.com MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit